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- TABLE OF CONTENTS
-
- NList.mcc/NList.mcc
- NList.mcc/MUIA_NList_Active
- NList.mcc/MUIA_NList_AdjustHeight
- NList.mcc/MUIA_NList_AdjustWidth
- NList.mcc/MUIA_NList_AutoCopyToClip
- NList.mcc/MUIA_NList_AutoVisible
- NList.mcc/MUIA_NList_ButtonClick
- NList.mcc/MUIA_NList_ClickColumn
- NList.mcc/MUIA_NList_Columns
- NList.mcc/MUIA_NList_CompareHook
- NList.mcc/MUIA_NList_CompareHook2
- NList.mcc/MUIA_NList_ConstructHook
- NList.mcc/MUIA_NList_ConstructHook2
- NList.mcc/MUIA_NList_CopyColumnToClipHook
- NList.mcc/MUIA_NList_CopyColumnToClipHook2
- NList.mcc/MUIA_NList_CopyEntryToClipHook
- NList.mcc/MUIA_NList_CopyEntryToClipHook2
- NList.mcc/MUIA_NList_DefaultObjectOnClick
- NList.mcc/MUIA_NList_DefClickColumn
- NList.mcc/MUIA_NList_DestructHook
- NList.mcc/MUIA_NList_DestructHook2
- NList.mcc/MUIA_NList_DisplayHook
- NList.mcc/MUIA_NList_DisplayHook2
- NList.mcc/MUIA_NList_DisplayRecall
- NList.mcc/MUIA_NList_DoubleClick
- NList.mcc/MUIA_NList_DragColOnly
- NList.mcc/MUIA_NList_DragSortable
- NList.mcc/MUIA_NList_DragSortInsert
- NList.mcc/MUIA_NList_DragType
- NList.mcc/MUIA_NList_DropMark
- NList.mcc/MUIA_NList_DropType
- NList.mcc/MUIA_NList_Entries
- NList.mcc/MUIA_NList_EntryClick
- NList.mcc/MUIA_NList_EntryValueDependent
- NList.mcc/MUIA_NList_Exports
- NList.mcc/MUIA_NList_First
- NList.mcc/MUIA_NList_ForcePen
- NList.mcc/MUIA_NList_Format
- NList.mcc/MUIA_NList_Horiz_DeltaFactor
- NList.mcc/MUIA_NList_Horiz_Entries
- NList.mcc/MUIA_NList_Horiz_First
- NList.mcc/MUIA_NList_Horiz_Visible
- NList.mcc/MUIA_NList_Imports
- NList.mcc/MUIA_NList_Input
- NList.mcc/MUIA_NList_InsertPosition
- NList.mcc/MUIA_NList_KeepActive
- NList.mcc/MUIA_NList_LineHeight
- NList.mcc/MUIA_NList_MakeActive
- NList.mcc/MUIA_NList_MinColSortable
- NList.mcc/MUIA_NList_MinLineHeight
- NList.mcc/MUIA_NList_MultiClick
- NList.mcc/MUIA_NList_MultiClickAlone
- NList.mcc/MUIA_NList_MultiSelect
- NList.mcc/MUIA_NList_MultiTestHook
- NList.mcc/MUIA_NList_Pool
- NList.mcc/MUIA_NList_PoolPuddleSize
- NList.mcc/MUIA_NList_PoolThreshSize
- NList.mcc/MUIA_NList_PrivateData
- NList.mcc/MUIA_NList_Prop_DeltaFactor
- NList.mcc/MUIA_NList_Prop_Entries
- NList.mcc/MUIA_NList_Prop_First
- NList.mcc/MUIA_NList_Prop_Visible
- NList.mcc/MUIA_NList_Quiet
- NList.mcc/MUIA_NList_SelectChange
- NList.mcc/MUIA_NList_ShowDropMarks
- NList.mcc/MUIA_NList_SkipChars
- NList.mcc/MUIA_NList_SortType
- NList.mcc/MUIA_NList_SourceArray
- NList.mcc/MUIA_NList_SourceInsert
- NList.mcc/MUIA_NList_SourceString
- NList.mcc/MUIA_NList_StackCheck
- NList.mcc/MUIA_NList_TabSize
- NList.mcc/MUIA_NList_Title
- NList.mcc/MUIA_NList_TitleClick
- NList.mcc/MUIA_NList_TitleMark
- NList.mcc/MUIA_NList_TitleSeparator
- NList.mcc/MUIA_NList_TypeSelect
- NList.mcc/MUIA_NList_Visible
- NList.mcc/MUIA_NList_XXXBackground
- NList.mcc/MUIA_NList_XXXPen
- NList.mcc/MUIM_NList_Clear
- NList.mcc/MUIM_NList_ColWidth
- NList.mcc/MUIM_NList_ColToColumn
- NList.mcc/MUIM_NList_ColumnToCol
- NList.mcc/MUIM_NList_ContextMenuBuild
- NList.mcc/MUIM_NList_CopyTo
- NList.mcc/MUIM_NList_CopyToClip
- NList.mcc/MUIM_NList_CreateImage
- NList.mcc/MUIM_NList_DeleteImage
- NList.mcc/MUIM_NList_DoMethod
- NList.mcc/MUIM_NList_DropDraw
- NList.mcc/MUIM_NList_DropEntryDrawErase
- NList.mcc/MUIM_NList_DropType
- NList.mcc/MUIM_NList_Exchange
- NList.mcc/MUIM_NList_GetEntry
- NList.mcc/MUIM_NList_GetEntryInfo
- NList.mcc/MUIM_NList_GetSelectInfo
- NList.mcc/MUIM_NList_Insert
- NList.mcc/MUIM_NList_InsertSingle
- NList.mcc/MUIM_NList_InsertSingleWrap
- NList.mcc/MUIM_NList_InsertWrap
- NList.mcc/MUIM_NList_Jump
- NList.mcc/MUIM_NList_Move
- NList.mcc/MUIM_NList_NextSelected
- NList.mcc/MUIM_NList_PrevSelected
- NList.mcc/MUIM_NList_Redraw
- NList.mcc/MUIM_NList_RedrawEntry
- NList.mcc/MUIM_NList_Remove
- NList.mcc/MUIM_NList_ReplaceSingle
- NList.mcc/MUIM_NList_Select
- NList.mcc/MUIM_NList_SetColumnCol
- NList.mcc/MUIM_NList_Sort
- NList.mcc/MUIM_NList_Sort2
- NList.mcc/MUIM_NList_TestPos
- NList.mcc/MUIM_NList_UseImage
- NList.mcc/NList.mcc
-
- That MCC public custom class is very similar to the
- MUI's list class.
-
- It handles directly most attributes which are handled
- by Listview in the original couple List/Listview.
-
- The NListview exist anyway to provide a complete
- object with scrollbars, so you should use it as child
- of NListview. Anyway, you can use NList without NListview
- if you don't want any builtin scrollbar.
-
- NOTE: NList class will not work with Listview without
- some conflicts, and NListview class can't use List
- as child but only NList or a NList subclass.
-
- MUIM_NList_TestPos and MUIM_List_TestPos are similar
- but use a different struct to store data.
- MUIM_List_TestPos works like with a List object.
-
- NOTE: Avoid as possible to do many things in MUIM_Show and
- MUIM_Hide methods because when an object is in
- a virtual group, your object will receive them
- for each one of its moves !!!
-
-
- Standard tags with NList special values :
-
- MUIA_Background has the same meaning than
- MUIA_NList_ListBackground
- but only at init.
-
- MUIA_Font is settable only at init.
- MUIV_NList_Font, MUIV_NList_Font_Little
- and MUIV_NList_Font_Fixed are special
- values usable for it (settable in prefs)
- but standard values are usable too.
-
- MUIA_Frame you can override the defaults frames
- of the classe by setting it, but it will
- be overrided again by defaults if a
- set(obj,MUIA_NList_Input,bool) is made after.
- if MUIA_NList_Input is TRUE then the
- default is MUIV_Frame_InputList, if FALSE
- it's MUIV_Frame_ReadList.
-
- MUIA_ContextMenu
- MUIM_ContextMenuBuild
- MUIM_ContextMenuChoice
- read MUIM_NList_ContextMenuBuild.
-
- Author: Gilles Masson (c) 1996-1997 email: masson@iut-soph.unice.fr
- NList.mcc/MUIA_NList_Active
-
- NAME
- MUIA_NList_Active -- [ISGN], LONG
-
- SPECIAL INPUTS
- MUIV_NList_Active_Off
- MUIV_NList_Active_Top
- MUIV_NList_Active_Bottom
- MUIV_NList_Active_Up
- MUIV_NList_Active_Down
- MUIV_NList_Active_PageUp
- MUIV_NList_Active_PageDown
-
- FUNCTION
- Same function as List.mui/MUIA_List_Active.
-
- SEE ALSO
- MUIA_NList_Entries, MUIA_NList_First, MUIA_NList_Visible
- NList.mcc/MUIA_NList_AdjustHeight
-
- NAME
- MUIA_NList_AdjustHeight -- [I..], BOOL
-
- FUNCTION
- Same function as List.mui/MUIA_List_AdjustHeight.
-
- Will adjust the nlist height if the nlist object is in a virtual
- group or if MUIA_NList_SourceInsert, MUIA_NList_SourceString,
- MUIA_NList_SourceArray or MUIA_List_SourceArray was used.
-
- When the object is in a virtual group, a re-layout of this one
- will be forced when the entries number of the NList object change,
- so all entries should always be visible.
-
- DEFAULT
- FALSE
-
- SEE ALSO
- MUIA_List_AdjustHeight, MUIA_NList_AdjustWidth
- NList.mcc/MUIA_NList_AdjustWidth
-
- NAME
- MUIA_NList_AdjustWidth -- [I..], BOOL
-
- FUNCTION
- Same function as List.mui/MUIA_List_AdjustWidth.
-
- Will adjust the nlist width if the nlist object is in a virtual
- group or if MUIA_NList_SourceInsert, MUIA_NList_SourceString,
- MUIA_NList_SourceArray or MUIA_List_SourceArray was used.
-
- DEFAULT
- FALSE
-
- SEE ALSO
- MUIA_List_AdjustWidth, MUIA_NList_AdjustHeight
- NList.mcc/MUIA_NList_AutoCopyToClip
-
- NAME
- MUIA_NList_AutoCopyToClip -- [IS.], BOOL
-
- FUNCTION
- If set to TRUE you can copy the selected area to the
- clipboard 0 with Amiga-C and Amiga-X (Amiga-X because
- i have seen that sometimes Amiga-C is a shortcut !).
- (work with both Right-Amiga and Left-Amiga keys)
-
- DEFAULT
- TRUE
-
- SEE ALSO
- MUIA_NList_CopyColumnToClipHook, MUIA_NList_CopyEntryToClipHook,
- MUIM_NList_CopyToClip
- NList.mcc/MUIA_NList_AutoVisible
-
- NAME
- MUIA_NList_AutoVisible -- [ISG], BOOL
-
- FUNCTION
- Same function as List.mui/MUIA_List_AutoVisible.
-
- Seting this to TRUE, the NList object will automatically and
- always jump to show the active entry.
-
- DEFAULT
- FALSE
-
- SEE ALSO
- MUIA_List_AutoVisible, MUIA_NList_Active
- NList.mcc/MUIA_NList_ButtonClick
-
- NAME
- MUIA_NList_ButtonClick -- [..GN], LONG
-
- FUNCTION
- You'll get a notify on it each time the user
- clicks one of the buttons made by ESC O[...@<n>] or ESC o[...@<n>].
-
- The returned value is the <n> of the clicked image/object.
- (see MUIA_NList_DisplayHook for more).
-
- If you get that value later, it will still be <n> of the latest
- image/object clicked that you'll get.
-
- SEE ALSO
- MUIA_NList_DisplayHook, MUIA_NList_DoubleClick, MUIA_NList_MultiClick,
- MUIA_NList_EntryClick, MUIA_NList_TitleClick.
- NList.mcc/MUIA_NList_ClickColumn
-
- NAME
- MUIA_NList_ClickColumn -- [..G], LONG
-
- FUNCTION
- Same function as Listview.mui/MUIA_Listview_ClickColumn.
-
- SEE ALSO
- MUIA_Listview_ClickColumn, MUIA_NList_DefClickColumn
- NList.mcc/MUIA_NList_Columns
-
- NAME
- MUIA_NList_Columns -- [ISGN], BYTE *
-
- FUNCTION
- With this tag you can set/get the visible order of columns (as if changed
- by the user). It work for all columns in one time (use MUIM_NList_SetColumnCol
- if you want to exchange 2 columns).
-
- The value is a pointer on an BYTE array, each byte is for a column
- (in the visible order) and have the value of the display hook col
- which have to be displayed in it.
-
- The array must be ended with a -1 value.
-
- NOTE
- The returned array is always the same : it's its contents which change.
-
- You can set your own array or modify the returned one and set it, both
- is ok.
-
- In future it will be possible to have <-1 values for hidden columns
- (it's not yet implemented but you should skip those values).
-
- SEE ALSO
- MUIM_NList_SetColumnCol, MUIM_NList_ColToColumn, MUIM_NList_ColumnToCol
- NList.mcc/MUIA_NList_CompareHook
-
- NAME
- MUIA_NList_CompareHook -- [IS.], struct Hook *
-
- FUNCTION
- Same function as List.mui/MUIA_List_CompareHook.
-
- SEE ALSO
- MUIA_NList_ConstructHook, MUIA_NList_DestructHook
- NList.mcc/MUIA_NList_CompareHook2
-
- NAME
- MUIA_NList_CompareHook2 -- [IS.], struct Hook *
-
- FUNCTION
- Same function as MUIA_NList_CompareHook but A2 will be the object
- and A1 a NList_CompareMessage struct pointer.
-
- SEE ALSO
- MUIA_NList_CompareHook
- NList.mcc/MUIA_NList_ConstructHook
-
- NAME
- MUIA_NList_ConstructHook -- [IS.], struct Hook *
-
- FUNCTION
- Same function as List.mui/MUIA_List_ConstructHook.
-
- Think to finish lines entries on a \0 , \n and \r.
- The list will not display anything which come after
- a \n , \r or \0, so finish lines entries on a \0, \r
- and \n if you dont want to waste memory.
-
- SPECIAL INPUTS
- MUIV_NList_ConstructHook_String
-
- It's a builtin hook that copy a string entry.
- (so original string can be trash after)
- you must set MUIV_NList_DestructHook_String
- too if you use it.
-
- SEE ALSO
- MUIA_NList_DestructHook, MUIA_NList_DisplayHook
- NList.mcc/MUIA_NList_ConstructHook2
-
- NAME
- MUIA_NList_ConstructHook2 -- [IS.], struct Hook *
-
- FUNCTION
- Same function as MUIA_NList_ConstructHook but A2 will be the object
- and A1 a NList_ConstructMessage struct pointer.
-
- SEE ALSO
- MUIA_NList_ConstructHook
- NList.mcc/MUIA_NList_CopyColumnToClipHook
-
- NAME
- MUIA_NList_CopyColumnToClipHook -- [IS.], struct Hook *
-
- FUNCTION
- This hook will be called while a MUIM_NList_CopyToClip
- for each column string. You'll certainly get in entry
- a string given by your own MUIA_NList_DisplayHook/2, so
- you must not use the same buffer for both !
-
- You'll get the entry num in -1 element of the given array,
- elements 1 and 2 are the positions of the first selected
- char and the last+1.
-
- You must return the pointer of the string to copy to
- clipboard in element 0, a the string length in element 1.
-
- The builtin hook skip all ESC chars plus their next char
- (and [...] for ESC-P, ESC-I, ESC-O and ESC-o), and add a
- tab char between columns.
-
- SEE ALSO
- MUIM_NList_CopyToClip, MUIA_NList_CopyEntryToClipHook,
- MUIA_NList_DisplayHook
- NList.mcc/MUIA_NList_CopyColumnToClipHook2
-
- NAME
- MUIA_NList_CopyColumnToClipHook2 -- [IS.], struct Hook *
-
- FUNCTION
- Same function as MUIA_NList_CopyColumnToClipHook but A2 will be the object
- and A1 a NList_CopyColumnToClipMessage struct pointer.
-
- SEE ALSO
- MUIA_NList_CopyColumnToClipHook
- NList.mcc/MUIA_NList_CopyEntryToClipHook
-
- NAME
- MUIA_NList_CopyEntryToClipHook -- [IS.], struct Hook *
-
- FUNCTION
- This work near like MUIA_NList_DisplayHook, execpt
- that it is not called when the NList object want to
- display its lines but when it want to copy them
- to clipboard (or other). See MUIM_NList_CopyToClip.
-
- You can return only one string pointer (only one
- column for copy), as element 0 of the array.
-
- The -1 element is the entry number only when
- you don't give a entry pointer to NList_CopyToClip method,
- else it's -1.
-
- Elements 1,2,3 and 4 of the given array are first column/pos
- and last column/pos which are selected.
- Elements 5 and 6 are 2, 1 or 0 when the 1th and 3rd pos are
- in the format preparse string, the special entry preparse string
- or in the normal string for that entry/columns.
-
- For column, -1 is the first and -2 the last, else it's its number.
- This is the number of displayed columns and not the corresponding
- entry in the array return by DisplayHook. Anyway, positions are
- calculated from strings returned by DisplayHook.
-
- For pos, -1 is left of column and -2 its end. The last pos should
- not be included.
-
- You should use MUIA_NList_CopyColumnToClipHook unless you don't
- want to be copied what is seen in the list.
-
- SEE ALSO
- MUIM_NList_CopyToClip, MUIA_NList_CopyColumnToClipHook,
- MUIA_NList_DisplayHook
- NList.mcc/MUIA_NList_CopyEntryToClipHook2
-
- NAME
- MUIA_NList_CopyEntryToClipHook2 -- [IS.], struct Hook *
-
- FUNCTION
- Same function as MUIA_NList_CopyEntryToClipHook but A2 will be the object
- and A1 a NList_CopyEntryToClipMessage struct pointer.
-
- SEE ALSO
- MUIA_NList_CopyEntryToClipHook
- NList.mcc/MUIA_NList_DefaultObjectOnClick
-
- NAME
- MUIA_NList_DefaultObjectOnClick -- [IS.], BOOL
-
- FUNCTION
- If set to TRUE, the NList object will become the
- MUIA_Window_DefaultObject of its window when you
- click on it, so the user will be able to control
- the list with keys. The MUIA_Window_ActiveObject
- will be set to None, unless the current active
- object is the NList one itself or if it's the
- MUIA_NList_KeepActive one.
-
- There is a special meaning if you use both
- DefaultObjectOnClick and MUIA_NList_MakeActive.
- (see MUIA_NList_MakeActive)
-
- DEFAULT
- TRUE
-
- SEE ALSO
- MUIA_NList_KeepActive,MUIA_NList_MakeActive
- NList.mcc/MUIA_NList_DefClickColumn
-
- NAME
- MUIA_NList_DefClickColumn -- [ISG], LONG
-
- FUNCTION
- Same function as Listview.mui/MUIA_Listview_DefClickColumn.
-
- SEE ALSO
- MUIA_Listview_DefClickColumn, MUIA_NList_ClickColumn
- NList.mcc/MUIA_NList_DestructHook
-
- NAME
- MUIA_NList_DestructHook -- [IS.], struct Hook *
-
- FUNCTION
- Same function as List.mui/MUIA_List_DestructHook.
-
- SPECIAL INPUTS
- MUIV_NList_DestructHook_String
-
- It's a builtin hook that free the string entry
- previously allocated and copied by
- the MUIV_NList_ConstructHook_String builtin hook.
-
- SEE ALSO
- MUIA_NList_ConstructHook, MUIA_NList_DisplayHook
- NList.mcc/MUIA_NList_DestructHook2
-
- NAME
- MUIA_NList_DestructHook2 -- [IS.], struct Hook *
-
- FUNCTION
- Same function as MUIA_NList_DestructHook but A2 will be the object
- and A1 a NList_DestructMessage struct pointer.
-
- SEE ALSO
- MUIA_NList_DestructHook
- NList.mcc/MUIA_NList_DisplayHook
-
- NAME
- MUIA_NList_DisplayHook -- [IS.], struct Hook *
-
- FUNCTION
- Same function as List.mui/MUIA_List_DisplayHook.
-
- Do not modify the buffers you return in the hook anywhere
- else than in the hook when called by NList.
- (if you do so you MUST set MUIA_NList_DisplayRecall)
-
-
- You should return the same thing if its called another
- time with the same inputs !
- The hook will be called with a pointer to the
- entry to be displayed in A1 and a pointer to
- a string array containing as many entries as
- your list may have cols in A2.
- You must fill this array with the strings that
- you want to display.
- The array is DISPLAY_ARRAY_MAX*2 large.
- In the DISPLAY_ARRAY_MAX+col element you can set a
- preparse string for the corresponding col element.
- Using it you'll be able to avoid copying the string in
- a buffer to add something in the beginning of the col
- string.
-
- The display hook also gets the position of the current entry
- as additional parameter. It is stored in the longword
- preceding the col array (don't forget it's a LONG).
- (setting that LONG value to -2 is another way to tell the object
- to not consider the return string pointeur as valid next time
- he will want to use it, and he will recall the hook).
-
- When the hook function will be called to get the title strings,
- you'll get NULL in A1, and -1 as position of current entry.
-
-
- The hook function will be called each time a line (or a part of
- it) need to be drawn (and when NList need to compute lenght of
- columns contents).
-
-
- Here are the escape sequence known by the parsing of NList :
- (If you use C, ESC b can be written "\033b")
-
- \t Tabulation. Go to the next tab boundary of the col.
- tab positions are separated by 8 spaces by default.
- ESC - Disable text engine, following chars will be printed
- without further parsing.
- ESC u Set the soft style to underline.
- ESC b Set the soft style to bold.
- ESC i Set the soft style to italic.
- ESC n Set the soft style back to normal.
- ESC <n> Use pen number n (2..9) as front pen. n must be a valid
- DrawInfo pen as specified in "intuition/screens.h".
- ESC c Center current line. only valid at the beginning.
- ESC r Right justify current line. only valid at the beginning.
- ESC l Left justify current line. only valid at the beginning.
-
- These ones are new or modified :
-
- ESC j Justify left and right current line. only at beginning.
- ESC I[<s>] (ESC I[<s>|<width>|<height>,<minwidth>])
- Draw MUI image with specification <s>.
- See Image.mui/MUIA_Image_Spec for image spec definition.
- <width> and <height> should be omited because NList
- draw the image to its standard size himself now.
- ESC O[<p>] (ESC O[<s>|<width>|<height>,<minwidth>])
- Draw the MUIM_NList_CreateImage at adress <p>.
- (<p> should be an 8 hex digits number).
- ESC o[<n>] (ESC o[<s>|<width>|<height>,<minwidth>])
- Draw the MUIM_NList_UseImage number <n>. If the <n> UseImage
- don't exist or has been set to NULL, no image is drawn.
- ESC P[] Use default front pen.
- ESC P[<n>] Use pen number <n>. (it's a direct pen number, so you must
- make MUI_ObtainPen and MUI_ReleasePen for it yourself,
- best to do it is in Setup() and Cleanup() of a subclass).
- ESC T Draw horizontal line on top of the entry for the col.
- ESC C Draw horizontal line centered in the entry for the col.
- ESC B Draw horizontal line on bottom of the entry for the col.
- ESC E Draw horizontal line centered in the entry for the col,
- but only on the left and right of the line contents.
- ESC t , ESC t[<n>] , ESC t[M<n>] , ESC t[I<n>]
- Make the ESC C and ESC E horizontal line become thick and filled
- with some color :
- default is MPEN_FILL.
- [<n>] means than <n> is a direct pen color, like for ESC P[<n>]
- [M<n>] means that <n> is MUI pen color number (MPEN_xxx ie 0..8)
- [I<n>] means that <n> is Intuition dri pen number 0..11 (see
- "intuition/screens.h")
- ESC t[N], ESC t[N<n>], ESC t[NM<n>], ESC t[NI<n>]
- Make the ESC T, ESC C,ESC B, ESC E become a single black line,
- or not black when using a <n>, M<n> or I<n> pen color.
- ('N' is for Not thick ;)
-
- with ESC O[] and ESC o[], you can add [...@<n>] which will make the image/object
- act as a relverify button. When this "button" is released NList will notify
- MUIA_NList_ButtonClick with the value <n>.
-
- with ESC I[], ESC O[] and ESC o[], you can add [...|<width>] or
- [...|<width>|<height>] or [...|<width>|<height>,<minwidth>] or
- [...,<minwidth>] where :
- <width> will be the width in pixels of the image/object.
- -1 means default image width unless <minwidth> is set.
- 0 means default image width.
- <height> will be the height in pixels of the image/object.
- -1 means default image height (entry height is max).
- 0 means entry height.
- <minwidth> will be the min width in pixels before the next char/string/image.
- when present, default height become entry height and
- width become minwidth (if minwdith is bigger than image default
- width), unless you set <width> and/or <height>.
- <minwidth> <width> and <height> must be a decimal number (%ld).
-
- SEE ALSO
- MUIA_NList_Format, MUIA_Text_Contents, MUIA_List_DisplayHook,
- MUIA_NList_DisplayRecall
- NList.mcc/MUIA_NList_DisplayHook2
-
- NAME
- MUIA_NList_DisplayHook2 -- [IS.], struct Hook *
-
- FUNCTION
- Same function as MUIA_NList_DisplayHook but A2 will be the object
- and A1 a NList_DisplayMessage struct pointer.
-
- SEE ALSO
- MUIA_NList_DisplayHook
- NList.mcc/MUIA_NList_DisplayRecall
-
- NAME
- MUIA_NList_DisplayRecall -- [.S.], BOOL
-
- FUNCTION
- If for some unusual reason you modify one of the buffer that
- your DisplayHook function usually return anywhere else than
- in the DisplayHook function when called by the NList object,
- you must set it to TRUE, so the object will know it.
-
- SEE ALSO
- MUIA_NList_DisplayHook
- NList.mcc/MUIA_NList_DoubleClick
-
- NAME
- MUIA_NList_DoubleClick -- [..GN], LONG
-
- FUNCTION
- You'll get a notify on it each time the user double
- clicks on an entry in the list, or on the title.
-
- The value is the entry number, which will be -1 when
- it's the title.
-
- You'll get a notify on it too when you press the 'return' key
- and the NList object is active or default.
-
- If you get() it, you'll get the last click position, which
- can be -2 if it was on nothing (ie not entry or title).
-
- For triple clicks and more, use MUIA_NList_MultiClick.
-
- NOTE
- Disabled for the title when MUIA_NList_TitleClick is used.
-
- SEE ALSO
- MUIA_NList_MultiClick, MUIA_NList_TitleClick,
- MUIA_NList_EntryClick, MUIM_NList_TestPos.
- NList.mcc/MUIA_NList_DragColOnly
-
- NAME
- MUIA_NList_DragColOnly -- [ISG], LONG
-
- FUNCTION
- When set to a col number (displayhook col number, not the visible
- one), only the text of that col for the selected entry will
- be dragged instead of the visible part of the entry.
-
- Set it to -1 to come back to standard/default mode when you have
- changed it !
- NList.mcc/MUIA_NList_DragSortable
-
- NAME
- MUIA_NList_DragSortable -- [ISG], BOOL
-
- FUNCTION
- Same function as List.mui/MUIA_List_DragSortable.
-
- DragType will be MUIV_NList_DragType_Default unless you set it.
-
- No need for you to set MUIA_Dropable or MUIA_Draggable.
-
- DEFAULT
- FALSE
- NList.mcc/MUIA_NList_DragSortInsert
-
- NAME
- MUIA_NList_DragSortInsert -- [..GN], BOOL
-
- FUNCTION
- Same as MUIA_NList_InsertPosition but the notify is made only after
- a MUIA_NList_DragSortable move.
- NList.mcc/MUIA_NList_DragType
-
- NAME
- MUIA_NList_DragType -- [ISG], LONG
-
- SPECIAL INPUTS
- MUIV_NList_DragType_None no drag
- MUIV_NList_DragType_Default as set in prefs.
- MUIV_NList_DragType_Immediate drag on borders and with qualifier, and
- immediate drag if non-multiselect mode.
- MUIV_NList_DragType_Borders drag on borders and with qualifier.
- MUIV_NList_DragType_Qualifier drag only using qualifier.
-
- FUNCTION
- Same function as Listview.mui/MUIA_Listview_DragType.
-
- If you want the user to be able to drag items out of
- your list, you must set this.
- Don't use MUIA_Draggable with NList or NListview.
- NList.mcc/MUIA_NList_DropMark
-
- NAME
- MUIA_NList_DropMark -- [..G], LONG
-
- FUNCTION
- Same function as List.mui/MUIA_List_DropMark.
-
- After a successfull drop operation, this attribute holds
- the position where we should insert the new entry(ies).
-
- SEE ALSO
- MUIA_NList_DropType, MUIM_NList_DropType, MUIM_NList_DropDraw
- NList.mcc/MUIA_NList_DropType
-
- NAME
- MUIA_NList_DropType -- [..G], LONG
-
- FUNCTION
- Same function as MUIA_NList_DropMark but will return the
- current DropMark type instead of the DropMark entry number.
-
- After a successfull drop operation, this attribute holds
- the type of dropmark which where drawn.
-
- SEE ALSO
- MUIA_NList_DropMark, MUIM_NList_DropType, MUIM_NList_DropDraw
- NList.mcc/MUIA_NList_Entries
-
- NAME
- MUIA_NList_Entries -- [..GN], LONG
-
- FUNCTION
- Same function as List.mui/MUIA_List_Entries.
-
- SEE ALSO
- MUIA_NList_First, MUIA_NList_Visible, MUIA_NList_Active
- NList.mcc/MUIA_NList_EntryClick
-
- NAME
- MUIA_NList_EntryClick -- [..GN], LONG
-
- FUNCTION
- You'll get a notify on it each time the user click
- on an entry in the list (on the title, use
- MUIA_NList_TitleClick for that).
-
- The value is the entry number.
-
- You'll get a notify on it too when you press the 'return' key
- and the NList object is active or default, but only if there
- is no notify asked on MUIA_NList_DoubleClick.
-
- If you get() it, you'll get the last click position, which
- can be -1 when on title and -2 if it was on nothing.
-
- SEE ALSO
- MUIA_NList_MultiClick, MUIA_NList_TitleClick,
- MUIA_NList_DoubleClick, MUIM_NList_TestPos.
- NList.mcc/MUIA_NList_EntryValueDependent
-
- NAME
- MUIA_NList_EntryValueDependent -- [ISG], BOOL
-
- FUNCTION
- If your display hook return different strings when the
- entry num value change for a identical entry pointer
- then you should set it.
-
- DEFAULT
- FALSE
-
- SEE ALSO
- MUIA_NList_DisplayHook
- NList.mcc/MUIA_NList_Exports
-
- NAME
- MUIA_NList_Exports -- [ISG], LONG
-
- FUNCTION
- Tell the NList object what parts of it's state will have to
- be saved in MUIM_Export method (which is called by the
- MUIM_Application_Save method if the object has a ObjectID).
-
- SPECIAL INPUTS
- MUIV_NList_Exports_Active save active entry number.
- MUIV_NList_Exports_Selected save selected entries numbers.
- MUIV_NList_Exports_First save first visible entry number.
- MUIV_NList_Exports_ColWidth save widths of columns.
- MUIV_NList_Exports_ColOrder save order of columns.
- MUIV_NList_Exports_Cols save all about columns (width and order actually).
- MUIV_NList_Exports_All
-
- NOTE
- MUIV_NList_Exports_Selected can make a very long export (so a big program
- .cfg file) if the list has many selected entries. It take one long int
- (ie 4 bytes) for each selected entry...
-
- Active and First are always exported by the MUIM_Export method,
- having MUIV_NList_Exports_Active and MUIV_NList_Exports_First set or not.
-
- DEFAULT
- (MUIV_NList_Exports_Active | MUIV_NList_Exports_First | MUIV_NList_Exports_Cols)
-
- SEE ALSO
- MUIA_NList_Imports
- NList.mcc/MUIA_NList_First
-
- NAME
- MUIA_NList_First -- [ISGN], LONG
-
- SPECIAL INPUTS
- MUIV_NList_First_Top
- MUIV_NList_First_Bottom
- MUIV_NList_First_Up
- MUIV_NList_First_Down
- MUIV_NList_First_PageUp
- MUIV_NList_First_PageDown
-
- FUNCTION
- Get the number of the first visible entry.
- You can set it to change the first entry you want to be visible.
-
- SEE ALSO
- MUIA_NList_Visible, MUIA_NList_Entries, MUIA_NList_Active
- NList.mcc/MUIA_NList_ForcePen
-
- NAME
- MUIA_NList_ForcePen -- [ISG], LONG
-
- SPECIAL INPUTS
- MUIV_NList_ForcePen_On
- MUIV_NList_ForcePen_Off
- MUIV_NList_ForcePen_Default
-
- FUNCTION
- Set the ForcePen mode, when on it force the 'selected pen' color
- in all the selected area. Else the color is forced only at the
- beginning of the area and can be changed by text escape sequences.
-
- The default is set by the user in the pref .mcp class.
-
- Getting in will give its current value.
- NList.mcc/MUIA_NList_Format
-
- NAME
- MUIA_NList_Format -- [ISG], STRPTR
-
- FUNCTION
- NList is able to handle multi column lists. To define
- how many columns should be displayed and how they
- should be formatted, you specify a format string.
-
- This format string must contain one entry for each column
- you want to see. Entries are seperated by commas, one
- entry is parsed via dos.library/ReadArgs().
-
- The template for a single entry looks like this:
-
- DELTA=D/N,PREPARSE=P/K,COL=C/N,BAR/S,TBAR/S,NOBAR=NB/S,
- SIMPLEBAR=SBAR/S,NOTITLEBUTTON=NOTB/S,
- WEIGHT=W/N,MINWIDTH=MIW/N,MAXWIDTH=MAW/N,
- COLWIDTH=CW/N,MINCOLWIDTH=MICW/N,MAXCOLWIDTH=MACW/N,
- PIXWIDTH=PW/N,MINPIXWIDTH=MIPW/N,MAXPIXWIDTH=MAPW/N
-
- First ones are like (or nearly) MUIA_List_Format ones :
-
- DELTA
- Space in pixel between this column and the next.
- the last displayed column ignores this setting.
- Defaults to 4.
-
- PREPARSE
- A preparse string for this column.
-
- COL
- This value adjusts the col number of the current column.
- Defaults to current column number (0,1,...)
- You can't use identical COL values for 2 or more columns.
-
- BAR
- Will draw a vertical bar between this and the next column.
-
- WEIGHT
- The weight of the column. As for MUI's group.
-
- MINWIDTH
- Minimum percentage of the list width for the current column.
-
- MAXWIDTH
- Maximum percentage of the list width for the current column.
-
- These are new ones :
-
- TBAR
- Will draw a vertical bar between this and the next column
- but only in the title (ignored if BAR is set).
- THIS IS A DEFAULT !
-
- NOBAR
- Don't draw a vertical bar between this and the next column at all.
-
- SIMPLEBAR
- Make te vertical bar a simple black one.
-
- NOTITLEBUTTON
- Will prevent the title of the column to act as a relverify
- button when you set MUIA_NList_TitleClick (or make a notify
- on it).
-
- COLWIDTH
- Wanted number of chars for the current column.
- You will get as PIXWIDTH with number*font_with.
- Possibly more than number chars will fit in the
- column if you use proportional font, anyway you
- are sure than number non italic chars will fit.
-
- MINCOLWIDTH
- Minimum number of chars for the current column.
-
- MAXCOLWIDTH
- Maximum number of chars for the current column.
-
- PIXWIDTH
- Wanted number of chars for the current column.
-
- MINPIXWIDTH
- Minimum number of chars for the current column.
-
- MAXPIXWIDTH
- Maximum number of chars for the current column.
-
- Note: You will have as many columns in your list as
- entries in the format string (i.e. number of
- commas + 1). Empty entries, e.g. with a format
- string of ",,,," are perfectly ok.
-
- MINPIXWIDTH, MAXPIXWIDTH, MINCOLWIDTH, MAXCOLWIDTH,
- MINWIDTH and MAXWIDTH will not be used if PIXWIDTH,
- or COLWIDTH is used.
-
- Only one of PIXWIDTH, COLWIDTH and WEIGHT will be
- used, the first find in this order.
- Biggest of MINPIXWIDTH, MINCOLWIDTH and MINWIDTH.
- Smallest of MAXPIXWIDTH, MAXCOLWIDTH and MAXWIDTH.
- If the min is bigger than the max the min will be used.
-
- You shoul used PIX ones only for columns with images,
- and COL ones when you want to be sure to get as many
- chars you want.
-
- All chars/images will be drawn for the last column
- always, you should specify some width for it anyway
- as it will be used for centered and right aligned texts !
-
- Default values : WEIGHT=-1, MINWIDTH=5, MAXWIDTH=10000.
-
- Use MINWIDTH=0 if you don't use PIXWIDTH or COLWIDTH and
- don't want any min value.
-
- If you want to use WEIGHT values as percentage of the list
- width, just choose them to have their total being 100.
-
- WEIGHT = -1 mean that you want the column to have
- the width of the largest entry's column contents.
- MINWIDTH = -1 have the same meaning as for WEIGHT but for
- the min value.
- -1 will be replaced by 100 for the last column, anyway you
- can set -2 if you really want to force it.
-
- Be aware that it can take long time to do that when there
- are many entries since this need a call to the dislpayhook,
- parse and find real length of all entries.
- Anyway using such stuff for one or more column has the
- same overhead.
-
- The default list format is an empty string (""), this
- means a one column list without special formatting.
-
- NOTE
- Actually MUIA_NList_Format will not try to see if the new
- format is similar to previous one. It means that all
- column width will be re-computed (and all entries parsed
- if WEIGHT or MINWIDTH is -1), same for wrapping
- which will be recomputed for all entries.
- So, it's better to do it before inserting entries
- if you want to do both.
- If you want to clear, insert, and set the format, the
- best is to set the format after the clear (fastest, no
- entry to parse) and before the insert.
-
- BUGS (FEATURE)
- Currently there is a maximum of 64 columns for a list.
-
- SEE ALSO
- MUIA_NList_DisplayHook, MUIA_NList_TitleSeparator.
- NList.mcc/MUIA_NList_Horiz_DeltaFactor
-
- NAME
- MUIA_NList_Horiz_DeltaFactor -- [..GN], LONG
-
- FUNCTION
- Used for NListview. You can make a notification on it
- if you want to attach your own horizontal scrollbar
- and set the increment value of scrollbar's arrows :
-
- DoMethod(NLobj, MUIM_Notify, MUIA_NList_Horiz_DeltaFactor,MUIV_EveryTime,
- SBobj, 3, MUIM_Set,MUIA_Prop_DeltaFactor,MUIV_TriggerValue);
-
- SEE ALSO
- MUIA_NList_Horiz_Entries, MUIA_NList_Horiz_First, MUIA_NList_Horiz_Visible
- NList.mcc/MUIA_NList_Horiz_Entries
-
- NAME
- MUIA_NList_Horiz_Entries -- [..GN], LONG
-
- FUNCTION
- Used for NListview. You can make a notification on it
- if you want to attach your own horizontal scrollbar :
-
- DoMethod(NLobj, MUIM_Notify, MUIA_NList_Horiz_Entries,MUIV_EveryTime,
- SBobj, 3, MUIM_Set,MUIA_Prop_Entries,MUIV_TriggerValue);
-
- SEE ALSO
- MUIA_NList_Horiz_DeltaFactor, MUIA_NList_Horiz_First, MUIA_NList_Horiz_Visible
- NList.mcc/MUIA_NList_Horiz_First
-
- NAME
- MUIA_NList_Horiz_First -- [.SGN], LONG
-
- FUNCTION
- Used for NListview. You can make a notification on it
- if you want to attach your own horizontal scrollbar :
-
- DoMethod(NLobj, MUIM_Notify, MUIA_NList_Horiz_First,MUIV_EveryTime,
- SBobj, 3, MUIM_NoNotifySet,MUIA_Prop_First,MUIV_TriggerValue);
- DoMethod(SBobj, MUIM_Notify, MUIA_Prop_First,MUIV_EveryTime,
- NLobj, 3, MUIM_NoNotifySet,MUIA_NList_Horiz_First,MUIV_TriggerValue);
-
- SEE ALSO
- MUIA_NList_Horiz_DeltaFactor, MUIA_NList_Horiz_Entries, MUIA_NList_Horiz_Visible
- NList.mcc/MUIA_NList_Horiz_Visible
-
- NAME
- MUIA_NList_Horiz_Visible -- [..GN], LONG
-
- FUNCTION
- Used for NListview. You can make a notification on it
- if you want to attach your own horizontal scrollbar :
-
- DoMethod(NLobj, MUIM_Notify, MUIA_NList_Horiz_Visible,MUIV_EveryTime,
- SBobj, 3, MUIM_NoNotifySet,MUIA_Prop_Visible,MUIV_TriggerValue);
-
- SEE ALSO
- MUIA_NList_Horiz_DeltaFactor, MUIA_NList_Horiz_Entries, MUIA_NList_Horiz_First
- NList.mcc/MUIA_NList_Imports
-
- NAME
- MUIA_NList_Imports -- [ISG], LONG
-
- FUNCTION
- Tell the NList object what parts of it's state must be loaded
- (and used) in MUIM_Import method (which is called by the
- MUIM_Application_Load method if the object has a ObjectID).
-
- SPECIAL INPUTS
- MUIV_NList_Imports_Active load previous active entry number (and make it active).
- MUIV_NList_Imports_Selected load previous selected entries numbers (and make them selected).
- MUIV_NList_Imports_First load previous first visible entry number (and make it the first visible).
- MUIV_NList_Imports_ColWidth load previous widths of columns (and set them).
- MUIV_NList_Imports_ColOrder load previous order of columns (and set it).
- MUIV_NList_Imports_Cols load all about columns (width and order actually).
- MUIV_NList_Imports_All
-
- DEFAULT
- (MUIV_NList_Imports_Active | MUIV_NList_Imports_First | MUIV_NList_Imports_Cols)
-
- SEE ALSO
- MUIA_NList_Exports
- NList.mcc/MUIA_NList_Input
-
- NAME
- MUIA_NList_Input -- [ISG], BOOL
-
- FUNCTION
- Same function as NListview.mcc/MUIA_Listview_Input.
-
- DEFAULT
- TRUE
-
- SEE ALSO
- MUIA_NList_MultiSelect
- NList.mcc/MUIA_NList_InsertPosition
-
- NAME
- MUIA_NList_InsertPosition -- [..GN], LONG
-
- FUNCTION
- Same function as List.mui/MUIA_List_InsertPosition.
-
- NList.mcc/MUIA_NList_KeepActive
-
- NAME
- MUIA_NList_KeepActive -- [.S.], Obj *
-
- FUNCTION
- Usefull when MUIA_NList_DefaultObjectOnClick if you
- don't want the specified object to be desactivated.
- A NListview object set it to it's NList child at
- creation time, so you should not have to use that tag.
-
- SEE ALSO
- MUIA_NList_DefaultObjectOnClick,MUIA_NList_MakeActive
- NList.mcc/MUIA_NList_LineHeight
-
- NAME
- MUIA_NList_LineHeight -- [..GN], LONG
-
- FUNCTION
- Get the current line height.
- NList.mcc/MUIA_NList_MakeActive
-
- NAME
- MUIA_NList_MakeActive -- [.S.], Obj *
-
- FUNCTION
- Use it if you want an object to be activated when you click
- in the list object.
- If you want to be able to control the list with key, you
- should use MUIA_NList_DefaultObjectOnClick instead.
-
- If you use both MUIA_NList_MakeActive and
- MUIA_NList_DefaultObjectOnClick then the specified object
- will be activated only if there is already an active one.
-
- The only object which should be set should be the NListview
- parent object of the current NList one.
-
- SEE ALSO
- MUIA_NList_DefaultObjectOnClick,MUIA_NList_KeepActive
- NList.mcc/MUIA_NList_MinColSortable
-
- NAME
- MUIA_NList_MinColSortable -- [ISG], LONG
-
- FUNCTION
- Sets the number of the first visible column which
- can be sorted, ie exchanged with some other one.
-
- Default is 1, making the leftmost (0) column not sortable.
-
- Just set it to a big number (100 for example) to forbid
- the columns sorting.
- NList.mcc/MUIA_NList_MinLineHeight
-
- NAME
- MUIA_NList_MinLineHeight -- [IS.], LONG
-
- FUNCTION
- Same function as List.mui/MUIA_List_MinLineHeight.
-
- Sets the minimum line height for lists in pixels.
-
- If <= 0 then it's absolute value will replace the
- 'Leading' value of prefs which is added to the
- font height.
-
- It seems that original MUIA_List_MinLineHeight use
- its positive value as a 'leading' one, which is not
- logical when i read its doc (!), so i do the
- change internally to get it works like with list...
- NList.mcc/MUIA_NList_MultiClick
-
- NAME
- MUIA_NList_MultiClick -- [..GN], LONG
-
- FUNCTION
- You'll get a notify on it each time the user
- multiclicks more than 2 times on an entry in the
- list, or on the title. You'll get the number of
- the click (3, 4, 5...) for each. Note that you'll
- not get MUIA_NList_MultiClick for a double click;
- you must use MUIA_NList_DoubleClick for that.
- The time between each click must be less or equal
- to the double click time set in Amiga Input prefs.
-
- You can know on which entry the multiclick was made
- getting MUIA_NList_DoubleClick value.
-
- So you can make a notification on it.
-
- NOTE
- Disabled for the title when MUIA_NList_TitleClick is used.
-
- SEE ALSO
- MUIA_NList_MultiClickAlone, MUIA_NList_DoubleClick, MUIA_NList_TitleClick,
- MUIA_NList_EntryClick, MUIM_NList_TestPos.
- NList.mcc/MUIA_NList_MultiClickAlone
-
- NAME
- MUIA_NList_MultiClickAlone -- [..GN], LONG
-
- FUNCTION
- You'll get a notify only for the final multiclick number,
- so if there are 3 clicks there will be only one multiclickalone
- notified, a little (max time between 2 clicks) after the 3rd one.
- It is the major change with classic MUIA_NList_DoubleClick and
- MUIA_NList_MultiClick which do the notify for all clicks.
-
- The drawback is the unavoidable delay between the last click
- and the notify.
-
- You can know on which entry the multiclickalone was made
- getting MUIA_NList_DoubleClick value.
-
- You can make a notification on it.
-
- SEE ALSO
- MUIA_NList_MultiClick, MUIA_NList_DoubleClick, MUIA_NList_TitleClick,
- MUIA_NList_EntryClick, MUIM_NList_TestPos.
- NList.mcc/MUIA_NList_MultiSelect
-
- NAME
- MUIA_NList_MultiSelect -- (V7 ) [I..], LONG
-
- SPECIAL INPUTS
- MUIV_NList_MultiSelect_None
- MUIV_NList_MultiSelect_Default
- MUIV_NList_MultiSelect_Shifted
- MUIV_NList_MultiSelect_Always
-
- FUNCTION
- Same function as Listview.mui/MUIA_Listview_MultiSelect.
-
- < At the moment MultiSelect_Default is the same
- as MultiSelect_Shifted >
-
- SEE ALSO
- MUIA_NList_MultiTestHook
- NList.mcc/MUIA_NList_MultiTestHook
-
- NAME
- MUIA_NList_MultiTestHook -- [IS.], struct Hook *
-
- FUNCTION
- Same function as List.mui/MUIA_List_MultiTestHook.
-
- SEE ALSO
- MUIA_NList_ConstructHook, MUIA_NList_DestructHook
- NList.mcc/MUIA_NList_Pool
-
- NAME
- MUIA_NList_Pool -- [I..], APTR
-
- FUNCTION
- Same function as List.mui/MUIA_List_Pool.
-
- SEE ALSO
- MUIA_NList_PoolPuddleSize, MUIA_NList_PoolThreshSize
- NList.mcc/MUIA_NList_PoolPuddleSize
-
- NAME
- MUIA_NList_PoolPuddleSize -- [I..], ULONG
-
- FUNCTION
- Same function as List.mui/MUIA_List_PoolPuddleSize.
-
- SEE ALSO
- MUIA_NList_PoolThreshSize, MUIA_NList_Pool
- NList.mcc/MUIA_NList_PoolThreshSize
-
- NAME
- MUIA_NList_PoolThreshSize -- [I..], ULONG
-
- FUNCTION
- Same function as List.mui/MUIA_List_PoolThreshSize.
-
- SEE ALSO
- MUIA_NList_PoolPuddleSize, MUIA_NList_Pool
- NList.mcc/MUIA_NList_PrivateData
-
- NAME
- MUIA_NList_PrivateData -- [ISG], APTR
-
- FUNCTION
- It's a private data of the object that is unused by NList.
- You can use it as you want, as for MUIA_UserData.
-
- SEE ALSO
- MUIA_NList_DisplayHook, MUIA_NList_CopyEntryToClipHook,
- MUIA_NList_CopyColumnToClipHook
- NList.mcc/MUIA_NList_Prop_DeltaFactor
-
- NAME
- MUIA_NList_Prop_DeltaFactor -- [..GN], LONG
-
- FUNCTION
- Used for NListview. You can make a notification on it
- if you want to attach your own vertical scrollbar
- and set the increment value of scrollbar's arrows :
-
- DoMethod(NLobj, MUIM_Notify, MUIA_NList_Prop_DeltaFactor,MUIV_EveryTime,
- SBobj, 3, MUIM_Set,MUIA_Prop_DeltaFactor,MUIV_TriggerValue);
-
- SEE ALSO
- MUIA_NList_Prop_Entries, MUIA_NList_Prop_First, MUIA_NList_Prop_Visible
- NList.mcc/MUIA_NList_Prop_Entries
-
- NAME
- MUIA_NList_Prop_Entries -- [..GN], LONG
-
- FUNCTION
- Used for NListview. You can make a notification on it
- if you want to attach your own vertical scrollbar :
-
- DoMethod(NLobj, MUIM_Notify, MUIA_NList_Prop_Entries,MUIV_EveryTime,
- SBobj, 3, MUIM_NoNotifySet,MUIA_Prop_Entries,MUIV_TriggerValue);
-
- SEE ALSO
- MUIA_NList_Prop_DeltaFactor, MUIA_NList_Prop_First, MUIA_NList_Prop_Visible
- NList.mcc/MUIA_NList_Prop_First
-
- NAME
- MUIA_NList_Prop_First -- [.SGN], LONG
-
- FUNCTION
- Used for NListview. You can make a notification on it
- if you want to attach your own vertical scrollbar :
-
- DoMethod(NLobj, MUIM_Notify, MUIA_Prop_First,MUIV_EveryTime,
- SBobj, 3, MUIM_Set,MUIA_Prop_First,MUIV_TriggerValue);
- DoMethod(SBobj, MUIM_Notify, MUIA_Prop_First,MUIV_EveryTime,
- NLobj, 3, MUIM_Set,MUIA_Prop_First,MUIV_TriggerValue);
-
- SEE ALSO
- MUIA_NList_Prop_DeltaFactor, MUIA_NList_Prop_Entries, MUIA_NList_Prop_Visible
- NList.mcc/MUIA_NList_Prop_Visible
-
- NAME
- MUIA_NList_Prop_Visible -- [..GN], LONG
-
- FUNCTION
- Used for NListview. You can make a notification on it
- if you want to attach your own vertical scrollbar :
-
- DoMethod(NLobj, MUIM_Notify, MUIA_NList_Prop_Visible,MUIV_EveryTime,
- SBobj, 3, MUIM_NoNotifySet,MUIA_Prop_Visible,MUIV_TriggerValue);
-
- SEE ALSO
- MUIA_NList_Prop_DeltaFactor, MUIA_NList_Prop_Entries, MUIA_NList_Prop_First
- NList.mcc/MUIA_NList_Quiet
-
- NAME
- MUIA_NList_Quiet -- [.S.], BOOL
-
- FUNCTION
- Same function as List.mui/MUIA_List_Quiet.
-
- Think about using it when you insert/remove several entries
- one by one, it will go much faster.
- In all cases all changes which can be done later are delayed.
- Quiet_Full mean that no notify caused by changes in the list will
- be made, while Quiet_Visual will done them (but delayed to after
- the Quiet_None).
-
- SPECIAL INPUTS
- MUIV_NList_Quiet_None same as FALSE.
- MUIV_NList_Quiet_Full all values but FALSE and MUIV_NList_Quiet_Visual (-2).
- MUIV_NList_Quiet_Visual
-
- SEE ALSO
- MUIM_NList_Insert, MUIM_NList_Remove
- NList.mcc/MUIA_NList_SelectChange
-
- NAME
- MUIA_NList_SelectChange -- [...N], BOOL
-
- FUNCTION
- Same function as Listview.mui/MUIA_Listview_SelectChange.
-
- A set(NLobj,MUIA_NList_SelectChange,TRUE) is made by NList
- whenever the selection state of one or more items in the
- list is changing.
-
- DEFAULT
- FALSE
-
- SEE ALSO
- MUIA_NList_MultiSelect
- NList.mcc/MUIA_NList_ShowDropMarks
-
- NAME
- MUIA_NList_ShowDropMarks -- [ISG], BOOL
-
- FUNCTION
- Same function as List.mui/MUIA_List_ShowDropMarks.
-
- DEFAULT
- FALSE
-
- SEE ALSO
- MUIA_NList_DropMark
- NList.mcc/MUIA_NList_SkipChars
-
- NAME
- MUIA_NList_SkipChars -- [ISG], char *
-
- FUNCTION
- Same function as Floattext.mui/MUIA_Floattext_SkipChars.
- NList.mcc/MUIA_NList_SortType
-
- NAME
- MUIA_NList_SortType -- [ISGN], LONG
-
- FUNCTION
- This value will be set in the NList_CompareMessage struct
- of MUIA_NList_CompareHook2 hook function.
-
- It is set by MUIM_NList_Sort2 method too.
-
- SEE ALSO
- MUIA_NList_CompareHook2, MUIM_NList_Sort2
- NList.mcc/MUIA_NList_SourceArray
-
- NAME
- MUIA_NList_SourceArray -- [I..], APTR
-
- FUNCTION
- Same function as List.mui/MUIA_List_SourceArray.
- NList.mcc/MUIA_NList_SourceInsert
-
- NAME
- MUIA_NList_SourceInsert -- [I..], struct MUIP_NList_InsertWrap *
-
- FUNCTION
- Same as DoMethod(obj,MUIM_NList_InsertWrap,...)
- with ... same as the contents of the passed struct,
- but at init.
-
- SEE ALSO
- MUIM_NList_InsertWrap
- NList.mcc/MUIA_NList_SourceString
-
- NAME
- MUIA_NList_SourceString -- [I..], char *
-
- FUNCTION
- Same as
- DoMethod(obj,MUIM_List_Insert,string,-2,MUIV_NList_Insert_Bottom)
- but at init.
-
- SEE ALSO
- MUIM_List_Insert
- NList.mcc/MUIA_NList_StackCheck
-
- NAME
- MUIA_NList_StackCheck -- [I..], BOOL
-
- FUNCTION
- Can be used to disable the stack checking done by NList.
- You should use it only if you make a stack exchange or if
- the stack has been changed for some other reason and is
- not compatible with the check.
-
- DEFAULT
- TRUE
- NList.mcc/MUIA_NList_TabSize
-
- NAME
- MUIA_NList_TabSize -- [ISG], ULONG
-
- FUNCTION
- Same function as Floattext.mui/MUIA_Floattext_TabSize.
-
- Set how many spaces is the tabulation.
-
- Default is 8.
- NList.mcc/MUIA_NList_Title
-
- NAME
- MUIA_NList_Title -- [ISG], char *
-
- FUNCTION
- Same function as List.mui/MUIA_List_Title.
-
- The title will be redraw each time you set it.
-
- When you use a display hook, its value is used as a BOOL/LONG
- which can have any value (just not NULL if you want to see it).
-
- The value returned by get() will be the same than the last one
- given in the set() or at init.
-
- SEE ALSO
- MUIA_NList_DisplayHook, MUIA_NList_TitleSeparator
- NList.mcc/MUIA_NList_TitleClick
-
- NAME
- MUIA_NList_TitleClick -- [ISGN], LONG
-
- FUNCTION
- You'll get a notify on it each time the user
- clicks one the title (only if on a column, so not on the
- vertical bar column separator which is used to modify the
- column width with mouse).
-
- The returned value is the col number (display hook col number).
-
- If you get that value later, it will still be the latest
- *title* click col that you'll get.
-
- If you ask for a notify on that tag, or if you set it (with any
- value) the title will act as if each of its column titles were
- separated buttons, notifying that tag when there are released.
-
- The (released) look for those title "buttons" will be better
- if you use MUIA_NList_TitleSeparator and BAR or TBAR for each
- column in the MUIA_NList_Format string.
-
- There is no shortkeys for these custom buttons and never be,
- so think to give another way to access the related stuffs.
-
- Don't ask for customized frames for them : there are not real
- MUI and separated buttons but directly handled by NList, and i
- found it nice as is.
-
- NOTE
- When you use MUIA_NList_TitleClick, you'll not receive
- MUIA_NList_DoubleClick and MUIA_NList_MultiClick when clicking
- on the title any more.
-
- SEE ALSO
- MUIM_NList_TestPos, MUIA_NList_DoubleClick, MUIA_NList_MultiClick,
- MUIA_NList_EntryClick, MUIA_NList_TitleSeparator, MUIA_NList_Format,
- MUIA_NList_ButtonClick, MUIM_NList_Sort2.
- NList.mcc/MUIA_NList_TitleMark
-
- NAME
- MUIA_NList_TitleMark -- [ISG], LONG
-
- FUNCTION
- Draw a mark on the corresponding display hook column.
-
- The value give 2 informations : the column and the type of mark.
-
- SPECIAL INPUTS
- MUIV_NList_TitleMark_None
- MUIV_NList_TitleMark_Down | col
- MUIV_NList_TitleMark_Up | col
- MUIV_NList_TitleMark_Box | col
- MUIV_NList_TitleMark_Circle | col
- NList.mcc/MUIA_NList_TitleSeparator
-
- NAME
- MUIA_NList_TitleSeparator -- [ISG], BOOL
-
- FUNCTION
- If you set it, you get an horizontal bar between the
- title and the first visible entry (only when some title
- is visible).
-
- DEFAULT
- TRUE
-
- SEE ALSO
- MUIA_NList_Title
- NList.mcc/MUIA_NList_TypeSelect
-
- NAME
- MUIA_NList_TypeSelect -- [IS.], LONG
-
- SPECIAL INPUTS
- MUIV_NList_TypeSelect_Line
- MUIV_NList_TypeSelect_Char
-
- FUNCTION
- Setting this tag you can choose between the classic
- list selection by line, or using a char precision
- selection.
-
- This should be used only for textviewer like stuff,
- and never for standard lists.
- Anyway its the only way to make direct copytoclip
- of a part of a line...
-
- Default is MUIV_NList_TypeSelect_Line of course.
-
- SEE ALSO
- MUIM_NList_Select, MUIM_List_Select
- NList.mcc/MUIA_NList_Visible
-
- NAME
- MUIA_NList_Visible -- [..G], LONG
-
- FUNCTION
- Same function as List.mui/MUIA_List_Visible.
-
- SEE ALSO
- MUIA_NList_First, MUIA_NList_Entries, MUIA_NList_Active
- NList.mcc/MUIA_NList_XXXBackground
-
- NAME
- MUIA_NList_TitleBackground -- [ISG], LONG
- MUIA_NList_ListBackground -- [ISG], LONG
- MUIA_NList_SelectBackground -- [ISG], LONG
- MUIA_NList_CursorBackground -- [ISG], LONG
- MUIA_NList_UnselCurBackground -- [ISG], LONG
-
- FUNCTION
- You can set all backgroungs of NList with these attributes,
- look at Area.mui/MUIA_Background and Image.mui/MUIA_Image_Spec
- to see what kind of value can be used.
- Anyway, you can set the defaults with prefs and so should
- not set it yourself.
- NList.mcc/MUIA_NList_XXXPen
-
- NAME
- MUIA_NList_TitlePen -- [ISG], LONG
- MUIA_NList_ListPen -- [ISG], LONG
- MUIA_NList_SelectPen -- [ISG], LONG
- MUIA_NList_CursorPen -- [ISG], LONG
- MUIA_NList_UnselCurPen -- [ISG], LONG
-
- FUNCTION
- You can set all pens of NList with these attributes, their
- value must be of the type Pendisplay.mui/MUIA_Pendisplay_Spec.
- Look at Pendisplay.mui, Area.mui/MUIA_Background and
- Image.mui/MUIA_Image_Spec.
-
- Anyway, you can set the defaults with prefs and so should
- not set it yourself.
- NList.mcc/MUIM_NList_Clear
-
- NAME
- MUIM_NList_Clear --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_Clear,);
-
- FUNCTION
- Same function as List.mui/MUIM_List_Clear.
-
- SEE ALSO
- MUIM_NList_Insert, MUIA_NList_DestructHook
- NList.mcc/MUIM_NList_ColWidth
-
- NAME
- MUIM_NList_ColWidth --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_ColWidth,LONG col,LONG width);
-
- FUNCTION
- Set a width for a col as if changed by the user with mouse, or
- reset it to its default size.
- Permit to get the user width of a col too.
-
- INPUTS
- col number of the col (numbered as in display hook).
-
- special value :
- MUIV_NList_ColWidth_All will set it for all columns.
-
- width width to set (4 is the minimum width accepted).
-
- special values :
- MUIV_NList_ColWidth_Default reset to default.
- MUIV_NList_ColWidth_Get set nothing, only return current.
-
- RESULT
- When a col is specified (ie not MUIV_NList_ColWidth_All), the current
- *user* width of the col will be returned :
- o -1 mean that the col has its default width, ie not set by the user
- or with this method.
- o 0 mean that the specified col is not valid.
- When MUIV_NList_ColWidth_All you'll get always 0.
- NList.mcc/MUIM_NList_ColToColumn
-
- NAME
- MUIM_NList_ColToColumn --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_ColToColumn,LONG col);
-
- FUNCTION
- converts display hook col number to visible column number.
-
- INPUTS
- col number of the col (numbered as in display hook).
-
- RESULT
- column number, -1 if no column use that col number.
-
- SEE ALSO
- MUIM_NList_ColumnToCol, MUIM_NList_SetColumnCol, MUIA_NList_Columns
- NList.mcc/MUIM_NList_ColumnToCol
-
- NAME
- MUIM_NList_ColumnToCol --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_ColumnToCol,LONG column);
-
- FUNCTION
- converts visible column number to display hook col number.
-
- INPUTS
- column number of the column (visible).
-
- RESULT
- col number, -1 if the column is not valid.
-
- SEE ALSO
- MUIM_NList_ColToColumn, MUIM_NList_SetColumnCol, MUIA_NList_Columns
- NList.mcc/MUIM_NList_ContextMenuBuild
-
- NAME
- MUIM_NList_ContextMenuBuild --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_ContextMenuBuild, LONG mx, LONG my, LONG pos,
- LONG column, LONG flags,LONG ontop);
-
- FUNCTION
- Give possibilities to use MUIM_ContextMenuBuild builtin in NList
- and a custom context menu for a NList subclass.
-
- Here is how NList MUIM_ContextMenuBuild work :
-
- If MUIA_ContextMenu is NULL, NULL is returned (no menu).
-
- If MUIA_ContextMenu is none of special values, the supermethod is called.
-
- If MUIA_ContextMenu is MUIV_NList_ContextMenu_Never, MUIA_ContextMenu is
- set to NULL and NULL is returned.
-
- Else (it's a special value) MUIM_NList_ContextMenuBuild is called :
-
- If MUIM_NList_ContextMenuBuild return -1, NULL will be returned (no menu).
-
- If MUIM_NList_ContextMenuBuild return NULL, NList will return its own
- context menu, depending on prefs (it's the default case).
-
- If MUIM_NList_ContextMenuBuild return an menu object, NList will
- enable/disable its own menu entries in the menu if it found some,
- then return thqt object.
-
- 2 special menuitems are reconized by NList, and are found by :
- DoMethod(MenuObj,MUIM_FindUData,MUIV_NList_Menu_Default_This)
- and
- DoMethod(MenuObj,MUIM_FindUData,MUIV_NList_Menu_Default_All)
-
-
-
- MUIA_ContextMenu special values are actuallly used :
-
- MUIV_NList_ContextMenu_Default replaced by one of followings.
- MUIV_NList_ContextMenu_TopOnly only on title/top of list.
- MUIV_NList_ContextMenu_Always always.
- MUIV_NList_ContextMenu_Never never, repaced by NULL after.
-
- when using MUIV_NList_ContextMenu_TopOnly NList will set MUIA_ContextMenu
- NULL/non-NULL when the mouse move, which should permit to have
- the window menu avaible when the contents menu is not visible.
-
- Anyway actually (MUI 3.8) MUI has a bug/feature which make the
- MUIA_ContextMenu being looked at only when the mouse *enter*
- within the object bounds. MUIV_NList_ContextMenu_TopOnly stuff
- will be nicer when that MUI problem is fixed...
-
- Of course if you want NList to do what has to be done when a menu item
- has been selected, your MUIM_ContextMenuChoice should call the supermethod.
-
- INPUTS (for MUIM_NList_ContextMenuBuild)
-
- mx current mouse x.
- my current mouse y.
- pos entry number returned by NList_TestPos.
- column column returned by NList_TestPos.
- flags flags returned by NList_TestPos.
- ontop TRUE if mouse is on title/top of the list.
-
- RESULT
- NULL, -1 or a menustrip object.
-
- EXEMPLES
- To make a ContextMenu but have the NList one appear when the
- mouse in on title/top, just set MUIA_ContextMenu,MUIV_NList_ContextMenu_Always
- and make MUIM_NList_ContextMenuBuild return NULL when ontop in TRUE (else
- return your menustrip object). Call MUIM_ContextMenuChoice supermethod too.
-
- To make your own context menu which have the same menuitems as ones
- in NList context menu, set MUIA_ContextMenu,MUIV_NList_ContextMenu_Always
- and make MUIM_NList_ContextMenuBuild return always your menustrip object.
- Make 4 menuitems in your menustrip object which will be like these :
- { NM_ITEM , "Default Width: this" , 0 ,0 ,0 ,(APTR) MUIV_NList_Menu_DefWidth_This },
- { NM_ITEM , "Default Width: all" , 0 ,0 ,0 ,(APTR) MUIV_NList_Menu_DefWidth_All },
- { NM_ITEM , "Default Order: this" , 0 ,0 ,0 ,(APTR) MUIV_NList_Menu_DefOrder_This },
- { NM_ITEM , "Default Order: all" , 0 ,0 ,0 ,(APTR) MUIV_NList_Menu_DefOrder_All },
- They will be automatically enabled/disabled as needed by NList :)
- Call MUIM_ContextMenuChoice supermethod too.
- NList.mcc/MUIM_NList_CopyTo
-
- NAME
- MUIM_NList_CopyTo --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_CopyTo, LONG pos, char *filename,
- APTR *result, APTR *entries);
-
- FUNCTION
- Do a copy to clipboard from some list entries or strings.
-
- INPUTS
- pos entry number to be copied.
- if MUIA_NList_CopyToClipHook is specified, it's what
- it will return which will be copied instead of just
- using the entry pointer as a string pointer.
-
- special values :
-
- MUIV_NList_CopyTo_Active copy list active entry
- MUIV_NList_CopyTo_Selected copy list selected entries
- MUIV_NList_CopyTo_All copy all list entries
- MUIV_NList_CopyTo_Entries copy specified entries
- MUIV_NList_CopyTo_Entry copy specified entry
-
- a "\n" will be insert after each entry contents.
-
- filename name of the file to copy to. If NULL then the copy will be
- done to a string (strptr).
- result LONG pointer which fill be filled with MUIV_NLCT_Success if
- no error occured while opening and writing in the file, else
- it will be filled with MUIV_NLCT_OpenErr, MUIV_NLCT_WriteErr
- or MUIV_NLCT_Failed (failed somewhere when making copy data).
-
- if filename is NULL, result will be filled with a string pointer
- to a string allocated by AllocVec(). Datas will have been copied
- in that string. YOU'LL HAVE TO FREE TAHT string pointer YOURSELF,
- with a FreeVec(). If the returned string pointer is NULL then
- the copy failed.
- entries pointer to some entry, string, entries array or string array.
- Its use depend on the pos value :
- if MUIV_NList_CopyTo_Entry then it's an entry pointer.
- if MUIV_NList_CopyTo_Entries then it's an entry pointer
- array NULL terminated.
- else : not used, set to NULL.
-
- EXEMPLES
- LONG result = 0;
- DoMethod(obj,MUIM_NList_CopyTo, 5, "RAM:test.txt", &result, NULL, NULL);
-
- will copy the 5th entry to file RAM:test.txt, using
- MUIA_NList_CopyToClipHook if set.
-
-
- LONG result = 0;
- DoMethod(obj,MUIM_NList_CopyTo, MUIV_NList_CopyToClip_Selected,
- "PRT:", &result, NULL, NULL);
- will copy all selected entries to printer, using
- MUIA_NList_CopyToClipHook for each if set.
-
-
- char *strptr = NULL;
- DoMethod(obj,MUIM_NList_CopyTo, MUIV_NList_CopyTo_All,
- NULL, &strptr, NULL, NULL);
- will copy all list entries to the string returned in strptr.
- you must make a FreeVec(strptr) by yourself after.
-
- SEE ALSO
- MUIM_NList_CopyToClip, MUIA_NList_CopyToClipHook
- NList.mcc/MUIM_NList_CopyToClip
-
- NAME
- MUIM_NList_CopyToClip --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_CopyToClip, LONG pos, ULONG clipnum,
- APTR *entries, struct Hook *hook);
-
- FUNCTION
- Do a copy to clipboard from some list entries or strings.
-
- INPUTS
- pos entry number to be copied.
- if MUIA_NList_CopyToClipHook is specified, it's what
- it will return which will be copied instead of just
- using the entry pointer as a string pointer.
-
- special values :
-
- MUIV_NList_CopyToClip_Active copy list active entry
- MUIV_NList_CopyToClip_Selected copy list selected entries
- MUIV_NList_CopyToClip_All copy all list entries
- MUIV_NList_CopyToClip_Entries copy specified entries
- MUIV_NList_CopyToClip_Entry copy specified entry
- MUIV_NList_CopyToClip_Strings copy specified strings using hook
- MUIV_NList_CopyToClip_String copy specified string using hook
-
- a "\n" will be insert after each entry contents, for all but
- MUIV_NList_CopyToClip_Strings and MUIV_NList_CopyToClip_String.
-
- clipnum clipboard number to copy to.
- entries pointer to some entry, string, entries array or string array.
- Its use depend on the pos value :
- if MUIV_NList_CopyToClip_Entry then it's an entry pointer.
- if MUIV_NList_CopyToClip_Entries then it's an entry pointer
- array NULL terminated.
- if MUIV_NList_CopyToClip_String then it's a string pointer.
- if MUIV_NList_CopyToClip_Strings then it's an string pointer
- array NULL terminated.
- else : not used, set to NULL.
- hook hook function which will be used (if not NULL) for
- MUIV_NList_CopyToClip_Strings and
- MUIV_NList_CopyToClip_String
- instead of MUIA_NList_CopyToClipHook
- Should be NULL most of time.
-
- EXEMPLES
- DoMethod(obj,MUIM_NList_CopyToClip, 5, 0, NULL, NULL);
- will copy the 5th entry to clipboard 0, using
- MUIA_NList_CopyToClipHook if set.
-
- DoMethod(obj,MUIM_NList_CopyToClip, MUIV_NList_CopyToClip_Selected,
- 0, NULL, NULL);
- will copy all selected entries to clipboard 0, using
- MUIA_NList_CopyToClipHook for each if set.
-
- DoMethod(obj,MUIM_NList_CopyToClip, MUIV_NList_CopyToClip_String,
- 0, "my string", NULL);
- will copy "my string" to clipboard 0.
-
- NOTE
- MUIV_NList_CopyToClip_Strings and MUIV_NList_CopyToClip_String
- are here to permit simple text copy to clipboard for non nlist
- object related stuff (anyway a NList object must be here to use
- them...). They can use their own hook instead of nlist one if
- non NULL, anyway look at MUIA_NList_CopyToClipHook to see how
- this hook will be used.
-
- SEE ALSO
- MUIA_NList_CopyToClipHook, MUIA_NList_CopyToClip_Key, MUIM_NList_CopyTo
- NList.mcc/MUIM_NList_CreateImage
-
- NAME
- MUIM_NList_CreateImage --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_CreateImage,Object *imgobj, ULONG flags);
-
- FUNCTION
- Same function as List.mui/MUIM_List_CreateImage.
-
- Any transparent color in the source Bitmap/Bodychunk
- object will work (except if flags is ~0L).
-
- You must use MUIM_NList_CreateImage in Setup() or after
- and MUIM_NList_DeleteImage in Cleanup() or before,
- because the mri of the NList object must be valid.
- Setup() and Cleanup() are the best because MUI_ObtainPen()
- and MUI_ReleasePen() are used, and then pens will be
- released while iconification and will be re-obtained
- if the screen change.
-
- Take a look at MUIM_NList_UseImage which is far easier to
- use.
-
- Standard flags value is 0.
-
- If flags is ~0L then FillArea will not be set to FALSE on the object
- (for any other value, FillArea is set to FALSE)
-
- If flags is ~0L for a Bitmap/Bodychunk then it will be really the
- given object which will be drawn, as for non Bitmap/Bodychunk objects.
-
-
- The imgobj can (nearly) be any object, but take care of that :
-
- - the object should not test and use user inputs, the object
- should just be able to draw itself within the _left(obj),
- _top(obj), _width(obj) and height(obj) it will have when its
- Draw method is called.
- - the object class MUST NOT be Group or subclass of it.
- - the given imgobj must not be attached to any group object
- anywhere else, because a ADDMEMBER will be done with it.
- - Each imgobj can be used with one and only one NList object.
- - you can use the return pointer with ESC O[<ptr>] and ESC o[<num>].
- - the object will receive two tags just before its Draw method will
- be called : set(imgobj,MUIA_NLIMG_EntryCurrent,current_entry_number) and
- set(imgobj,MUIA_NLIMG_EntryHeight,height_of_each_entry_of_the_list)
- which are usefull in some case to draw things (see demo example).
- - a new stuff is to use it with ESC O[<ptr>;<tag>;<value>], in that case
- a set(imgobj,tag,value) will be done just before drawing it, so
- you can make an object which will draw different things when that tag
- value is changed. Setting this tag MUST NOT make the object being
- redrawn !!!
- <tag> and <value> must both be in hexadecimal (%lx).
- - if you use ;<tag>;<value> in one ESC sequence for an imgobj, you should
- use it everywhere you use that imgobj because there is no default for it.
- - The imgobj height will always be set to the entries height.
- - The mindefheight of imgobj will become the min height for entries.
- - Think it's still a new testing stuff...
-
- Note:
- Previously the object was disposed by NList at its end, actually a call
- to MUIM_NList_DeleteImage will REMMEMBER it, and so you have to dispose
- it yourself after !
-
- Look the demo program to see a way to use it...
-
-
- RESULT
- The result you get is a struct BitMapImage pointer which
- will exist between the MUIM_NList_CreateImage and
- MUIM_NList_DeleteImage, with a valid bitmap, width and
- height for the current screen.
-
- If you use it for a non Bitmap/Bodychunk object (or with flags
- set to ~0L) then the mask and imgbmp fields of the returned
- struct BitMapImage are not valid, and obtainpens is a pointer to
- the object.
-
- The only thing you should do with it is to include it in
- \33O[%08lx]. The result may be NULL in which case NList
- was unable to create the image, but the \33O[] combination
- simply draws nothing when receiving a NULL.
-
- ATTENTION:
- The returned pointer doesn't give the same structure than
- MUIM_List_CreateImage (in standard List class) would do :
- both are not compatible at all !
-
- SEE ALSO
- MUIM_NList_DeleteImage, MUIM_NList_UseImage
- NList.mcc/MUIM_NList_DeleteImage
-
- NAME
- MUIM_NList_DeleteImage --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_DeleteImage,APTR listimg);
-
- FUNCTION
- Same function as List.mui/MUIM_List_DeleteImage.
-
- Delete the image pointer returned from MUIM_NList_CreateImage.
- Read explains in MUIM_NList_CreateImage.
-
- SEE ALSO
- MUIM_NList_CreateImage, MUIM_NList_UseImage
- NList.mcc/MUIM_NList_DoMethod
-
- NAME
- MUIM_NList_DoMethod --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_DoMethod,LONG pos,
- APTR DestObj,ULONG FollowParams,ULONG method,...);
-
- FUNCTION
- The given method will be executed for each selected entry, the
- active entry, all entries, or one specified entry of the NList
- object.
-
- Each DoMethod() can be done on the NList object, its _app object,
- a specified object, or the entry pointer if (and only if) it's
- an object.
-
- Following arguments can be automatically adjusted for each call
- using special values, like in the MUIM_Notify method (you must
- specified the numer of following argument too, as there will be
- copied in a temporary buffer - alloced in the stack).
-
- INPUTS
- pos - the entry number for which you want to do the method.
-
- special values :
- MUIV_NList_DoMethod_Active do it for the active entry.
- MUIV_NList_DoMethod_Selected do it for all selected entries.
- MUIV_NList_DoMethod_All do it
-
- DestObj - the object on which the method will be done.
-
- special values :
- MUIV_NList_DoMethod_Entry use entry pointer as target object for method.
- MUIV_NList_DoMethod_Self use the NList object as target for method.
- MUIV_NList_DoMethod_App use the _app(NList object) as target for method.
-
- FollowParams - the number of following parameters (including "method").
- (maximum 40 to prevent errors and stack overflow)
-
- method - the method which will be done.
-
- ... - the method parameters.
-
- special values :
- MUIV_NList_EntryValue replaced by the "current" entry pointer.
- MUIV_NList_EntryPosValue replaced by the "current" entry number.
- MUIV_NList_SelfValue replaced by the NList object.
- MUIV_NList_AppValue replaced by _app(NList object)
-
- NOTES
- Don't use this to do things on the NList object when a specific way
- to do it exists (don't use it to remove entries in the nlist object
- itself for example).
-
- When using it in a notification, MUIV_TriggerValue and MUIV_TriggerValue
- special values will be replaced by the notify superclass as usual.
-
- EXAMPLES
- Insert all entries from nlist L1 to nlist L2 :
-
- DoMethod(L1, MUIM_NList_DoMethod, MUIV_NList_DoMethod_All,
- L2, 3,
- MUIM_NList_InsertSingle, MUIV_NList_EntryValue, MUIV_NList_Insert_Bottom);
-
- (it would be better to make set(L2,MUIA_NList_Quiet,TRUE) before and
- set(L2,MUIA_NList_Quiet,FALSE) after when there are many entries...)
-
-
- If the entries of nlist L1 are objects (and only in that case), you can do
- that to call a method (MUIM_Foo,x) for each selected of them :
-
- DoMethod(L1, MUIM_NList_DoMethod, MUIV_NList_DoMethod_Selected,
- MUIV_NList_DoMethod_Entry, 2,
- MUIM_Foo,x);
- NList.mcc/MUIM_NList_DropDraw
-
- NAME
- MUIM_NList_DropDraw --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_DropDraw, LONG pos, LONG type,
- LONG minx,LONG maxx,LONG miny,LONG maxy);
-
- FUNCTION
- This method MUST NOT be called directly !
-
- It will be called by NList, and will draw the drop mark previously fixed
- (pos and type) by MUIM_NList_DropType within the minx, maxx, miny, maxy
- in the _rp(obj) rasport. You must not draw outside of the given box,
- because only the corresponding NList entry will be refreshed to erase what
- is drawn in that method.
-
- Calling the supermethod (so the builtin MUIM_NList_DropDraw method) will draw
- the standard dropmark specified by (type & MUIV_NList_DropType_Mask), so
- MUIV_NList_DropType_None,MUIV_NList_DropType_Above,MUIV_NList_DropType_Below
- or MUIV_NList_DropType_Onto.
-
- You can draw directly in the rastport (or a clone of it) in that method,
- because it will be called from the Draw method within the DragReport in
- Refresh mode.
-
- SEE ALSO
- MUIM_NList_DropType, MUIA_NList_DropType, MUIA_NList_DropMark,
- MUIM_NList_DropEntryDrawErase
- NList.mcc/MUIM_NList_DropEntryDrawErase
-
- NAME
- MUIM_NList_DropEntryDrawErase --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_DropEntryDrawErase,LONG type,LONG drawpos,LONG erasepos);
-
- FUNCTION
- This method MUST NOT be called directly !
-
- It will be called by NList while the DragReport just before the redraw
- which will draw a new mark or erase the old one.
-
- This method can be used to change something so your displayhook will return
- something different for the marked entry, like changing its color or making
- it bold or italic.
-
- Don't call the superclass unless you know that the superclass use it.
-
- You should return 0.
-
- INPUTS
- type has the same meaning as *type in MUIM_NList_DropType, it will be useless
- in most cases (and has no meanning at all for erasepos).
-
- drawpos is the entry number which will be draw with a dropmark, -1 mean none.
-
- erasepos is the entry number which is not any more the dropmark one, -1 mean none.
-
- SEE ALSO
- MUIM_NList_DropDraw, MUIA_NList_DropType, MUIA_NList_DropMark
- NList.mcc/MUIM_NList_DropType
-
- NAME
- MUIM_NList_DropType --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_DropType, LONG *pos,LONG *type,
- LONG minx,LONG maxx,LONG miny,LONG maxy,
- LONG mousex,LONG mousey);
-
- FUNCTION
- This method MUST NOT be called directly !
-
- It will be called by NList while the DragReport, with default *pos and *type
- values depending on the drag pointer position that you can modify as you want.
-
- Default *type can be MUIV_NList_DropType_Above or MUIV_NList_DropType_Below.
- You can change it to any of MUIV_NList_DropType_None,MUIV_NList_DropType_Above,
- MUIV_NList_DropType_Below and MUIV_NList_DropType_Onto if you want, using
- the mouse position and the entry box.
-
- You can make you own *type value as soon as you don't set it in
- MUIV_NList_DropType_Mask, and so draw what you want depending on that value
- in the MUIM_NList_DropDraw method.
-
- Note that any MUIV_NList_DropType_Below *type will be changed to
- MUIV_NList_DropType_Above with a *pos incremented by 1 just after the
- return of that method.
-
- If you change the *pos, the list will be scrolled to see it (if the value is
- correct).
-
- getting MUIA_NList_DropType or MUIA_NList_DropMark will return the same values
- as *pos and *type.
-
- If your subclass is a direct NList subclass, then there is no need to call
- the supermethod which done nothing at all !
-
- SEE ALSO
- MUIM_NList_DropDraw, MUIA_NList_DropType, MUIA_NList_DropMark,
- MUIM_NList_DropEntryDrawErase
- NList.mcc/MUIM_NList_Exchange
-
- NAME
- MUIM_NList_Exchange --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_Exchange,LONG pos1, LONG pos2);
-
- FUNCTION
- Same function as List.mui/MUIM_List_Exchange.
-
- Exchange two entries in a NList object.
-
- INPUTS
- pos1 - number of the first entry.
- pos2 - number of the second entry.
-
- MUIV_NList_Exchange_Top
- MUIV_NList_Exchange_Active
- MUIV_NList_Exchange_Bottom
- MUIV_NList_Exchange_Next only valid for second parameter
- MUIV_NList_Exchange_Previous only valid for second parameter
-
- SEE ALSO
- MUIM_NList_Insert, MUIM_NList_Remove, MUIM_NList_Move
- NList.mcc/MUIM_NList_GetEntry
-
- NAME
- MUIM_NList_GetEntry --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_GetEntry,LONG pos, APTR *entry);
-
- FUNCTION
- Same function as List.mui/MUIM_List_GetEntry.
-
- SPECIAL INPUTS
- MUIV_NList_GetEntry_Active give active entry (or NULL if none)
-
- SEE ALSO
- MUIM_NList_Insert, MUIM_NList_Remove, MUIM_NList_GetEntryInfo
- NList.mcc/MUIM_NList_GetEntryInfo
-
- NAME
- MUIM_NList_GetEntryInfo --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_GetEntryInfo,struct MUI_NList_GetEntryInfo *res);
-
- FUNCTION
- You get usefull informations about some entry from its number,
- or from the real line number which can be different when there
- is word wrap in the list.
-
- INPUTS
- res - pointer to a MUI_NList_GetEntryInfo struct :
- LONG pos; number of entry you want info about */
- LONG line; real line number */
- LONG entry_pos; entry number of returned entry ptr */
- APTR entry; entry pointer */
- LONG wrapcol; NOWRAP, WRAPCOLx, or WRAPPED|WRAPCOLx */
- LONG charpos; start char number in string (unused if NOWRAP) */
- LONG charlen; string lenght (unused if NOWRAP) */
-
- if pos is MUIV_NList_GetEntryInfo_Line then the method will
- use the line number to search infos, else line will be set
- to its correct number for the value of pos.
- entry is the entry ptr, think that if it's a word wrapped
- entry then it come from the returned entry_pos entry.
- Think too that if wrapcol tell you that it's a WRAPPED entry,
- only the WRAPCOLx col is drawn, from the charpos position
- in the string returned by DisplayHook for the column and for
- entry_pos/entry.
-
- SEE ALSO
- MUIM_NList_GetEntry
- NList.mcc/MUIM_NList_GetSelectInfo
-
- NAME
- MUIM_NList_GetSelectInfo --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_GetSelectInfo,struct MUI_NList_GetSelectInfo *res);
-
- FUNCTION
- You get usefull informations about selected entries state.
-
- INPUTS
- res - pointer to a MUI_NList_GetSelectInfo struct :
- LONG start num of first selected *REAL* entry/line (first of wrapped from which start is issued)
- LONG end num of last selected *REAL* entry/line (first of wrapped from which start is issued)
- LONG num not used
- LONG start_column column of start of selection in 'start' entry
- LONG end_column column of end of selection in 'end' entry
- LONG start_pos char pos of start of selection in 'start_column' entry
- LONG end_pos char pos of end of selection in 'end_column' entry
- LONG vstart num of first visually selected entry (ie can be the 2nd or 3rd line of a word wrap entry)
- LONG vend num of last visually selected entry (ie can be the 2nd or 3rd line of a word wrap entry)
- LONG vnum number of visually selected entries
-
- NOTE
- If no entry is selected, then start, end, vstart, vend are -1, vnum is 0.
-
- When start_column, end_column, start_pos, end_pos are -1 then the whole line/entry/column
- is selected.
-
- start_column, end_columb, start_pos and end_pos have the same meaning than
- parameters passed to the MUIA_NList_CopyEntryToClipHook.
-
- remember than in case of automatically added word wrapped entries, only
- the concerned column have any contents. You get that case for 'vstart'
- when 'start' is different, and for 'end' when 'vend' is different.
- NList.mcc/MUIM_NList_Insert
-
- NAME
- MUIM_NList_Insert --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_Insert,APTR *entries, LONG count, LONG pos);
-
- FUNCTION
- Same function as List.mui/MUIM_List_Insert.
-
- Entry (display) contents will be display until \0 , \n or \r.
-
- You can insert a multiline string with count==-2.
-
- INPUTS
- entries - pointer to an array of pointers to be inserted.
- Warning: This is a pointer to a pointer.
-
- It's a pointer to string if count==-2.
-
- count - Number of elements to be inserted. If count==-1,
- entries will be inserted until NULL pointer in
- the entries array is found.
-
- If count==-2 then entries must be a string pointer
- which can be multiline with \n , \r or \r\n separators.
- You'll get as many entries inserted as lines in the string.
- The end char is \0.
-
- pos - New entries will be added in front of this entry.
- MUIV_NList_Insert_Top insert as first entry.
- MUIV_NList_Insert_Active insert in front of the active entry.
- MUIV_NList_Insert_Sorted insert sorted (all entries will be
- sorted if necessary).
- MUIV_NList_Insert_Bottom insert as last entry.
-
- SEE ALSO
- MUIM_NList_Remove, MUIA_NList_ConstructHook, MUIM_NList_InsertSingle
- MUIM_NList_InsertSingleWrap, MUIM_NList_InsertWrap
- NList.mcc/MUIM_NList_InsertSingle
-
- NAME
- MUIM_NList_InsertSingle --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_InsertSingle,APTR entry, LONG pos);
-
- FUNCTION
- Same function as List.mui/MUIM_List_InsertSingle.
-
- INPUTS
- entry - item to insert.
-
- pos - New entry will be added in front of this entry.
- MUIV_NList_Insert_Top insert as first entry.
- MUIV_NList_Insert_Active insert in front of the active entry.
- MUIV_NList_Insert_Sorted insert sorted (all entries will be
- sorted if necessary).
- MUIV_NList_Insert_Bottom insert as last entry.
-
- SEE ALSO
- MUIM_NList_Remove, MUIA_NList_ConstructHook, MUIM_NList_Insert,
- MUIM_NList_InsertSingleWrap, MUIM_NList_InsertWrap
- NList.mcc/MUIM_NList_InsertSingleWrap
-
- NAME
- MUIM_NList_InsertSingleWrap --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_InsertSingleWrap,
- APTR entry, LONG pos, LONG wrapcol, LONG align);
-
- FUNCTION
- Same function as MUIM_NList_InsertSingle but permit word wrap
- and alignement for the entry.
-
- INPUTS
- entry - item to insert.
-
- pos - New entry will be added in front of this entry.
- MUIV_NList_Insert_Top insert as first entry.
- MUIV_NList_Insert_Active insert in front of the active entry.
- MUIV_NList_Insert_Sorted insert sorted (all entries will be
- sorted if necessary).
- MUIV_NList_Insert_Bottom insert as last entry.
-
- wrapcol - WRAPCOL0 to WRAPCOL6. You can't ask word wrap for an
- other col. NOWRAP if you don't want word wrap.
- So only one of (display hook) col 0 to 6 can be wrapped.
-
- align - ALIGN_LEFT, ALIGN_CENTER, ALIGN_RIGHT or ALIGN_JUSTIFY.
- be aware that align will be used if there is no escape
- align sequence in the preparses or column entry string.
-
- SEE ALSO
- MUIM_NList_Remove, MUIA_NList_ConstructHook, MUIM_NList_Insert,
- MUIM_NList_InsertSingle, MUIM_NList_InsertWrap
- NList.mcc/MUIM_NList_InsertWrap
-
- NAME
- MUIM_NList_InsertWrap --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_InsertWrap, APTR *entries,
- LONG count, LONG pos, LONG wrapcol, LONG align);
-
- FUNCTION
- Same function as MUIM_NList_Insert but permit word wrap and
- alignement for the entry.
-
- INPUTS
- entries - pointer to an array of pointers to be inserted.
- Warning: This is a pointer to a pointer.
-
- It's a pointer to string if count==-2.
-
- count - Number of elements to be inserted. If count==-1,
- entries will be inserted until NULL pointer in
- the entries array is found.
-
- If count==-2 then entries must be a string pointer
- which can be multiline with \n , \r or \r\n separators.
- You'll get as many entries inserted as lines in the string.
- The end char is \0.
-
- pos - New entry will be added in front of this entry.
- MUIV_NList_Insert_Top insert as first entry.
- MUIV_NList_Insert_Active insert in front of the active entry.
- MUIV_NList_Insert_Sorted insert sorted (all entries will be
- sorted if necessary).
- MUIV_NList_Insert_Bottom insert as last entry.
-
- wrapcol - WRAPCOL0 to WRAPCOL6. You can't ask word wrap for an
- other col. NOWRAP if you don't want word wrap.
- So only one of (display hook) col 0 to 6 can be wrapped.
-
- align - ALIGN_LEFT, ALIGN_CENTER, ALIGN_RIGHT or ALIGN_JUSTIFY.
- be aware that align will be used if there is no escape
- align sequence in the preparses or column entry string.
-
- SEE ALSO
- MUIM_NList_Remove, MUIA_NList_ConstructHook, MUIM_NList_Insert,
- MUIM_NList_InsertSingle, MUIM_NList_InsertSingleWrap
- NList.mcc/MUIM_NList_Jump
-
- NAME
- MUIM_NList_Jump --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_Jump,LONG pos);
-
- FUNCTION
- Same function as List.mui/MUIM_List_Jump.
-
- INPUTS
- pos - Number of the entry that should be made visible.
- Use MUIV_NList_Jump_Active to jump to the active
- entry.
-
- SEE ALSO
- MUIA_NList_Active, MUIA_NList_First
- NList.mcc/MUIM_NList_Move
-
- NAME
- MUIM_NList_Move --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_Move,LONG from, LONG to);
-
- FUNCTION
- Same function as List.mui/MUIM_List_Move.
-
- INPUTS
- pos1 - number of the first entry.
- pos2 - number of the second entry.
-
- Possible special values :
-
- MUIV_NList_Move_Top
- MUIV_NList_Move_Active
- MUIV_NList_Move_Bottom
- MUIV_NList_Move_Next only valid for second parameter
- if first one is not Move_Selected
- MUIV_NList_Move_Previous only valid for second parameter
- if first one is not Move_Selected
- MUIV_NList_Move_Selected only valid for first parameter
-
- SEE ALSO
- MUIM_NList_Insert, MUIM_NList_Remove, MUIM_NList_Exchange
- NList.mcc/MUIM_NList_NextSelected
-
- NAME
- MUIM_NList_NextSelected --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_NextSelected,LONG *pos);
-
- FUNCTION
- Same function as List.mui/MUIM_List_NextSelected.
-
- In TypeSelect_Char mode you'll get all entries of the selected
- area, even the first and last which can be very partially selected.
-
- INPUTS
- pos - a pointer to longword that will hold the number
- of the returned entry. Must be set to
- MUIV_NList_NextSelected_Start at start of iteration.
- Is set to MUIV_NList_NextSelected_End when iteration
- is finished.
-
- SEE ALSO
- MUIM_NList_Select, MUIM_NList_PrevSelected
- NList.mcc/MUIM_NList_PrevSelected
-
- NAME
- MUIM_NList_PrevSelected --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_PrevSelected,LONG *pos);
-
- FUNCTION
- Work like MUIM_NList_NextSelected but give previous selected entry.
-
- In TypeSelect_Char mode you'll get all entries of the selected
- area, even the first and last which can be very partially selected.
-
- INPUTS
- pos - a pointer to longword that will hold the number
- of the returned entry. Must be set to
- MUIV_NList_PrevSelected_Start at start of iteration.
- Is set to MUIV_NList_PrevSelected_End when iteration
- is finished.
-
- SEE ALSO
- MUIM_NList_Select, MUIM_NList_NextSelected
- NList.mcc/MUIM_NList_Redraw
-
- NAME
- MUIM_NList_Redraw --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_Redraw,LONG pos);
-
- FUNCTION
- Same function as List.mui/MUIM_List_Redraw.
- Redraw some entry or all.
-
- INPUTS
- pos - Number of the line to redraw. When the line is not
- currently visible, nothing will happen. Specials:
- MUIV_NList_Redraw_Active redraw the active line (if any),
- MUIV_NList_Redraw_All redraw all lines.
- MUIV_NList_Redraw_Title redraw the title.
-
- SEE ALSO
- MUIM_NList_RedrawEntry
- NList.mcc/MUIM_NList_RedrawEntry
-
- NAME
- MUIM_NList_RedrawEntry --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_RedrawEntry,APTR entry);
-
- FUNCTION
- Redraw some entry, like MUIM_NList_Redraw, but using the entry
- pointer instead of the entry number.
-
- INPUTS
- entry - Entry ptr of the entry (entries) you want to be redraw.
-
- SEE ALSO
- MUIM_NList_Redraw
- NList.mcc/MUIM_NList_Remove
-
- NAME
- MUIM_NList_Remove --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_Remove,LONG pos);
-
- FUNCTION
- Same function as List.mui/MUIM_List_Remove.
-
- INPUTS
- pos - number of the entry to be removed or one of
- MUIV_NList_Remove_First
- MUIV_NList_Remove_Active
- MUIV_NList_Remove_Selected
- MUIV_NList_Remove_Last
- When the active or a selected entry is removed,
- the following entry will become active.
- When the active is the removed and is the last,
- the new last become active.
-
- SEE ALSO
- MUIM_NList_Insert, MUIA_NList_DestructHook
- NList.mcc/MUIM_NList_ReplaceSingle
-
- NAME
- MUIM_NList_ReplaceSingle --
-
- FUNCTION
- DoMethod(obj,MUIM_NList_ReplaceSingle,
- APTR entry, LONG pos, LONG wrapcol, LONG align);
-
- FUNCTION
- Same function as MUIM_NList_InsertSingleWrap but replace an existing
- entry rather than inserting.
- It's better to do a direct replace than remove then insert it !
-
- INPUTS
- entry - item to insert.
-
- pos - New entry will be added in front of this entry.
- MUIV_NList_Insert_Top insert as first entry.
- MUIV_NList_Insert_Active insert in front of the active entry.
- MUIV_NList_Insert_Sorted insert sorted (all entries will be
- sorted if necessary).
- MUIV_NList_Insert_Bottom insert as last entry.
-
- wrapcol - WRAPCOL0 to WRAPCOL6. You can't ask word wrap for an
- other col. NOWRAP if you don't want word wrap.
- So only one of (display hook) col 0 to 6 can be wrapped.
-
- align - ALIGN_LEFT, ALIGN_CENTER, ALIGN_RIGHT or ALIGN_JUSTIFY.
- be aware that align will be used if there is no escape
- align sequence in the preparses or column entry string.
-
- SEE ALSO
- MUIM_NList_Remove, MUIM_NList_InsertSingleWrap
- NList.mcc/MUIM_NList_Select
-
- NAME
- MUIM_NList_Select --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_Select,LONG pos, LONG seltype, LONG *state);
-
- FUNCTION
- Same function as List.mui/MUIM_List_Select when in TypeSelect_Line mode.
-
- In TypeSelect_Char mode, MUIV_NList_Select_Off will clear the selected
- area (don't look what is pos). MUIV_NList_Select_On will select the
- pos entry only (can be MUIV_NList_Select_Active or MUIV_NList_Select_All).
- MUIV_NList_Select_Ask will give the number off entry in the selected area.
-
- INPUTS
-
- pos - Number of the entry or
- MUIV_NList_Select_Active for the active entry.
- MUIV_NList_Select_All for all entries.
-
- seltype - MUIV_NList_Select_Off unselect entry.
- MUIV_NList_Select_On select entry.
- MUIV_NList_Select_Toggle toggle entry.
- MUIV_NList_Select_Ask just ask about the state.
-
- state - Pointer to a longword. If not NULL, this will
- be filled with the current selection state.
-
- SEE ALSO
- MUIA_NList_TypeSelect, MUIA_NList_MultiTestHook
- NList.mcc/MUIM_NList_SetColumnCol
-
- NAME
- MUIM_NList_SetColumnCol --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_SetColumnCol,LONG column,LONG col);
-
- FUNCTION
- set which displayhook col is at the visible column.
-
- INPUTS
- column number of the column (visible).
- if MUIV_NList_SetColumnCol_Default then the given (diplayhook) col
- will come back to its default/original (from List_Format) position.
-
- col col number (displayhook one).
- if MUIV_NList_SetColumnCol_Default then the given visible column
- will come back to its default/original (from List_Format) position.
-
-
- both set to MUIV_NList_SetColumnCol_Default make all columns
- come back to their default/original (from List_Format) position.
-
- RESULT
- None.
-
- NOTE
- MUIM_NList_SetColumnCol always exchange the moved column with the column
- which was were it move.
-
- SEE ALSO
- MUIM_NList_ColToColumn, MUIM_NList_ColumnToCol, MUIA_NList_Columns
- NList.mcc/MUIM_NList_Sort
-
- NAME
- MUIM_NList_Sort --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_Sort);
-
- FUNCTION
- Same function as List.mui/MUIM_List_Sort.
-
- SEE ALSO
- MUIA_NList_CompareHook
- NList.mcc/MUIM_NList_Sort2
-
- NAME
- MUIM_NList_Sort2 --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_Sort2,LONG sort_type, LONG sort_type_add);
-
- FUNCTION
- Same function as MUIM_NList_Sort but will set MUIA_NList_SortType
- before starting the sort.
-
- It is really usefull only if you use MUIA_NList_CompareHook2 instead
- of classic MUIA_NList_CompareHook so your hook will be able to do
- different type of sort when NList_SortType change.
-
- INPUTS
- sort_type - The new MUIA_NList_SortType value (see below).
-
- sort_type_add - If 0 then sort_type will be the new MUIA_NList_SortType,
- else if current MUIA_NList_SortType & MUIV_NList_SortTypeValue_Mask
- is same as sort_type then sort_type_add will be added to the
- MUIA_NList_SortType value,
- else sort_type will be the new MUIA_NList_SortType.
-
- See examples for special values.
-
- EXAMPLES
- Many times this method will be used to sort multicolumn list in different
- ways when the user click on title buttons :
-
- DoMethod(list,MUIM_Notify,MUIA_NList_TitleClick, MUIV_EveryTime,
- list, 3, MUIM_NList_Sort, MUIV_TriggerValue, MUIV_NList_SortTypeAdd_xxx);
-
- if MUIV_NList_SortTypeAdd_None then the hook sort_type value will be the column
- number.
- if MUIV_NList_SortTypeAdd_2Values then the hook sort_type value will be a cycle of
- values which change on each click :
- o Column number (first time)
- o Column number + MUIV_NList_SortTypeAdd_2Values
- o back to column number ...
-
- if MUIV_NList_SortTypeAdd_4Values then the hook sort_type value will be a cycle of
- values which change on each click :
- o Column number (first time)
- o Column number + MUIV_NList_SortTypeAdd_4Values
- o Column number + MUIV_NList_SortTypeAdd_4Values*2
- o Column number + MUIV_NList_SortTypeAdd_4Values*3
- o back to column number ...
- SEE ALSO
- MUIA_NList_CompareHook2, MUIM_NList_Sort, MUIA_NList_SortType
- NList.mcc/MUIM_NList_TestPos
-
- NAME
- MUIM_NList_TestPos --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_TestPos,LONG x, LONG y, struct MUI_NList_TestPos_Result *res);
-
- FUNCTION
- Find out which informations of a list which is currently
- displayed at a certain position.
-
- You must give a pointer to a valid MUI_NList_TestPos_Result struct.
-
- Set x AND y to MUI_MAXMAX to get infos about the last click position !
-
- See NList_mcc.h to know what values will be set in the struct.
-
- Preset char_number to -2 in the struct to not get char_number and char_xoffset
- informations. It's usefull if you don't need them because it will be
- faster for the method without finding them. the -2 value will stay valid
- for next call.
-
- You'll get char number from what you return from the DisplayHook if there is
- one, else from the beginning of the string/entry ptr.
-
- Be aware: if you use MUIM_List_TestPos you have to give a pointer to a
- struct MUI_List_TestPos_Result, and you'll get same infos as using a List object.
- It wasn't done as is before, makeing enforcer hits when trying to use NList
- or NFloattext with a Listview instead of a NListview (avoid it please, it's not
- done for it as Listview try to make many things itself, with possible conficts),
- because struct MUI_NList_TestPos_Result is bigger !!!
-
- NOTE
- column in the struct MUI_NList_TestPos_Result is the visible column number !
- NList.mcc/MUIM_NList_UseImage
-
- NAME
- MUIM_NList_UseImage --
-
- SYNOPSIS
- DoMethod(obj,MUIM_NList_UseImage,Object *obj, ULONG imgnum, ULONG flags);
-
- FUNCTION
- If you want to use MUIM_NList_CreateImage/MUIM_NList_DeleteImage
- as you should, you must make a NList subclass which call them
- from Setup() and Cleanup(), and it's sometime complicated.
-
- To avoid that, you can use MUIM_NList_UseImage. NList will
- store the Bitmap/Bodychunk object you give and will make
- CreateImage and DeleteImage itself !
-
- MUIM_NList_UseImage can use same object as MUIM_NList_CreateImage !
-
- NULL is a valid obj. It will erase any previously UseImage
- with the same imgnum.
-
- The imgnum you give is the number that you will use in
- \33o[<n>] sequence as the <n> number.
- MUIM_NList_UseImage will accept 0 <= imgnum < 8192, anyway
- use small value if you can because an array will be allocated
- with the biggest imgnum value as size to store the
- Bitmap/Bodychunk objects.
-
- DoMethod(obj,MUIM_NList_UseImage,NULL, -1, 0) will set NULL to
- all stored objects, so you'll be able to dispose your
- Bitmap/Bodychunk objects if you want, without waiting the NList
- objet dispose.
-
- flags is the same than for MUIM_NList_CreateImage (0 unless special case).
-
- RESULT
- TRUE if succeeded to store the obj (and allocate the array
- if needed), else FALSE.
-
- There is no way to know if the MUIM_NList_CreateImage
- needed to draw will succeed/has succeeded.
-
- ATTENTION:
- The given Bitmap/Bodychunk object MUST be valid until the
- NList object is disposed or you set another object (or NULL)
- at the same imgnum !
- The Bitmap/Bodychunk object can be shared with other NList
- object because NList just use it to get informations, anyway
- you mustn't change informations of that object. If you to do
- so, do a UseImage,NULL,x , change it then do UseImage,imgobj,x
- again.
-
- SEE ALSO
- MUIM_NList_CreateImage, MUIM_NList_DeleteImage
-